BTW: Yeah it does look awesome
Game Informer Wolf 2 Scans
Game Informer Wolf 2 Scans
PM me for info if you want. No scans to be posted, kthx.
BTW: Yeah it does look awesome
BTW: Yeah it does look awesome
Re: Game Informer Wolf 2 Scans
Based on the shitty scans doing the rounds right now, dissapointing 
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Overactive
- Posts: 3
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Re: Game Informer Wolf 2 Scans
Well singleplayer is always shitty
look at rtcw and the screenshots doesn't look that strange. Its the multiplayer we want :oo
Re: Game Informer Wolf 2 Scans
RtCW SP was great for its time, what are you on about?
The MP in it was whats best. They seem to be going with RtCW:ET for the MP instead of RtCW MP, which IMO is a bad move.
The MP in it was whats best. They seem to be going with RtCW:ET for the MP instead of RtCW MP, which IMO is a bad move.
Re: Game Informer Wolf 2 Scans
If they want people to actually play the MP after it's prime, then it's a great move.
- Mat Linnett
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Re: Game Informer Wolf 2 Scans
Would be interesting to see a team mod the full release to be more like RtCW MP than ET then.
Re: Game Informer Wolf 2 Scans
Speak for yourself. I happened to like Wolf SP. And dozens of other SP games.Overactive wrote:Well singleplayer is always shittylook at rtcw and the screenshots doesn't look that strange. Its the multiplayer we want :oo
Re: Game Informer Wolf 2 Scans
indeed, RtCW SP was a lot of fun.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.
Re: Game Informer Wolf 2 Scans
Yep, based on the way the scripting worked it was impossible. In fact it took some serious lateral thinking to do anything specifically complex; I had to jump hoops to do some of the things I wanted in my SP add-ons.MKJ wrote:indeed, RtCW SP was a lot of fun.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.
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Re: Game Informer Wolf 2 Scans
And yet they added coop in just a few short months to the xbox and PS2 versions...
Re: Game Informer Wolf 2 Scans
then thats a flaw of the dev, not of the narrative.
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.
ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.
ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?
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^misantropia^
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Re: Game Informer Wolf 2 Scans
Quite the contrary, MKJ. iD games are near-perfect dreams of extensibility, as games go.MKJ wrote:ofcourse this is usually the id way. most of it is hardcoded and just not very flexible.
Re: Game Informer Wolf 2 Scans
flexible might not be the correct word.
lets say 'efficient'
lets say 'efficient'
Re: Game Informer Wolf 2 Scans
Nope.. they had to change a lot of the internal code to get that to work so it wasn't exactly a straight port with the addition of another player done in a few months.o'dium wrote:And yet they added coop in just a few short months to the xbox and PS2 versions...
The newer media doing the rounds looks infinitely better than those magazine scans, looks very interesting now.. still very reminiscent of RtCW in some areas - which may or may not be a good/bad.
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Re: Game Informer Wolf 2 Scans
With No One Lives Forever the developer took the most obvious route where they added a bunch of separate cooperative missions to the game.MKJ wrote:then thats a flaw of the dev, not of the narrative.
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.
ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?
Re: Game Informer Wolf 2 Scans
I've had the honor to see 20-30 shots of the Multiplayer levels, and let me just tell you guys that its VERY RtCW in terms of visual style and level design. If you liked the original you wont be disapointed 
Re: Game Informer Wolf 2 Scans
Looking forward to these again: 


Re: Game Informer Wolf 2 Scans
remember the RTCW1 beta, that had the GET PSYCHED loading screen?
blast from the past right there
blast from the past right there
Re: Game Informer Wolf 2 Scans
I am death incarnate 