Old Q3A Prefabs

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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gunhaver
Posts: 1
Joined: Thu May 01, 2008 5:41 pm

Old Q3A Prefabs

Post by gunhaver »

Is there any way to use older prefabs with the .pfb extension in GTKRadiant 1.5?
I’ve tried changing the extension from .pfb to .map and that worked for a couple I found, but for most of them, I get an error that says:
“parse error at brushDef: expected #quake3-primitive”

I can get them to load in Radiant 1.4, but I can’t copy and paste them to 1.5

Any help is greatly appreciated.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Old Q3A Prefabs

Post by obsidian »

Load them into 1.4, save as .map, open in 1.5?
theMaker
Posts: 1
Joined: Wed Jul 02, 2008 1:52 pm

Re: Old Q3A Prefabs

Post by theMaker »

Hi Guys

Not a solution the your specific question but I did find out why the program changes the file format.

Preferences > Settings > Brush > [x] use alternative texture projection

is the cause.

cheers

theMaker
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