[ALPHA] CoD 4 - mp_yuyuan

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

[ALPHA] CoD 4 - mp_yuyuan

Post by Silicone_Milk »

I've got the basic layout blocked out. Nothing fancy.

I'm trying to organize a large test on Saturday to test how the layout flows for 4 v 4 and 8 v 8 battles. The map supports up to 12 v 12 battles.

The Obligatory Screenshots:
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/getting_ready6.jpg[/lvlshot]
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/layout.jpg[/lvlshot]
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0018-4.jpg[/lvlshot]


Current gametypes supported:
Search and Destroy
Free For All
Team Deathmatch
Domination

If you're interested in participating in the alpha test please let me know by sending me an email to brandon(dot)haston(at)nerdcorestudios(dot)net with the title "alpha test" and state the time range in which you can help test. Please be sure to include what time zone you live in so I can convert your local time to GMT.

Thanks!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: [ALPHA] CoD 4 - mp_yuyuan

Post by obsidian »

Hi Brandon! :)

Unfortunately, I don't have CoD4 and my guess is that my computer may be able to just barely run the game at very low framerates if at all. Looks interesting and I'm sure it'll look amazing once you get the lanterns roof and details in.

I recommend you hop on IRC to schedule a game as well, you can probably get some of the non-LEM Q3Wers to test your map as well.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: [ALPHA] CoD 4 - mp_yuyuan

Post by Silicone_Milk »

Moving forward.

Minimap added. (pain in the butt)
Helicopter support added.
New routes added.

Final alpha test is this weekend. Getting ready for beta and detailing ;D
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