
Adding new weapons to a map
Adding new weapons to a map
How can i add new weapon spawns(weapons programmed by me
) in a map?

[color=#FF0000]/callvote kick all_enemies[/color]
Re: Adding new weapons to a map
A simple and easy way without messing with the editor is to place a temp weapon there such as a rocket launcher, and then open the .map file with word, find the entity, and change the name.
Re: Adding new weapons to a map
Procedure is a little different depending on which version of GtkRadiant you are using, both involving creating a new entities definition file for your mod to include the custom weapon.
GtkRadiant 1.4.0
GtkRadiant 1.4.0
- Open the existing entities.def file in [Q3install]\baseq3\scripts\
- Look for the appropriate sections under WEAPON_* ENTITIES and if applicable, AMMO_* ENTITIES and copy one of the entities to clipboard to use as a guide.
- Open a new text document in notepad and paste in the copied sections.
- Edit the sections as appropriate to your new weapon. Most of it is self-explanatory. The values in brackets on the first line represent respectively: bounding box colour, bounding box co-ordinate 1, bounding box co-ordinate 2, spawnflags (usually just SUSPENDED).
- Save your new text document to [Q3install]\[mymod]\scripts\entities-[mymod].def
- Restart GtkRadiant, you should be able to drop in you weapons as normal.
- Go to Program Files\GtkRadiant 1.5.0\q3.game and create a new folder for your mod.
- Open the existing entities.ent file in q3.game\baseq3\
- Look for the appropriate sections under WEAPON_* ENTITIES and if applicable, AMMO_* ENTITIES and copy one of the entities to clipboard to use as a guide.
- Open a new text document in notepad and paste in the copied sections.
- Edit the sections as appropriate to your new weapon. Instructions are similar to above for 1.4.0, but observe the differences in format.
- Save your new text document to q3.game\[mymod]\entities-[mymod].ent
- Restart GtkRadiant, you should be able to drop in you weapons as normal.
Re: Adding new weapons to a map
I don't want to change the names of the weapons coz I don't know whether multiplayer maps will work....
thx for answering - but I don't have the time to try it know
I really thought it was going to be difficult, that's y I asked
thx for answering - but I don't have the time to try it know

I really thought it was going to be difficult, that's y I asked

[color=#FF0000]/callvote kick all_enemies[/color]