invertedpenguin - by Fjoggs and voodoochopstiks

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

invertedpenguin - by Fjoggs and voodoochopstiks

Post by voodoochopstiks »

Inverted Penguin is Fjoggs' and my submission to the CPMA 2vs2 mapping competition at http://www.promode.org. I think it plays well and doesn't look too shabby. Comments are very appreciated.

Download and screenshots are availible at http://www.chimpans.se/ip/
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

SUCK! >:E
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Yay. I've been waiting to see this.

BTW, submission date is over now isn't it?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

yes.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
H.Reaper
Posts: 127
Joined: Sat Feb 02, 2002 8:00 am

Post by H.Reaper »

Nice design,

I like the "underground" area with the curved blue wall.

nice job.
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