Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Thu Apr 07, 2005 2:58 pm
Inverted Penguin is Fjoggs' and my submission to the CPMA 2vs2 mapping competition at
http://www.promode.org . I think it plays well and doesn't look too shabby. Comments are very appreciated.
Download and screenshots are availible at
http://www.chimpans.se/ip/
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Thu Apr 07, 2005 3:10 pm
Yay. I've been waiting to see this.
BTW, submission date is over now isn't it?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Thu Apr 07, 2005 3:39 pm
yes.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
H.Reaper
Posts: 127 Joined: Sat Feb 02, 2002 8:00 am
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by H.Reaper » Thu Apr 07, 2005 7:15 pm
Nice design,
I like the "underground" area with the curved blue wall.
nice job.