Any help would be hot

When I was playing CPMA I found that a lot of the maps had too much ammo. So much so that I callvoted it off, and then the ammo levels (just from picking up weapons) were OK. It's cause you move so fast in CPMA and a lot of the maps are designed in such a way that there are items easily accessable all over the place. I mean a lot of the maps are overly connected so you can get to all the weapons easily. (Edit: Mind you, this was having come from playing CQ3 in OSP extensively, which has lower ammo counts than VQ3. I don't play CQ3 any more but cause of the dynamic MH spawns - it gives too much advantage to the player that gets it.)ix-ir wrote:Ammo placement is not as trivial as many mappers treat it by plopping 1 of every box in the level. Does the weapon need additional ammo? If you add ammo you will emphasize that weapon. Placement is generally quite simple, placing the ammo on the opposite side of the map to the weapon. Are id doing anything with ammo levels in QuakeLive? I'm guessing no sadly, you need to be aware that vanilla Quake 3 ammo levels are ridiculous. Look at what we did with ammo levels in CPMA for comparison and talk to Syncerror about it. Ideally ammo needs to be a concern but not pace-killing.
In some cases yes, if a mapper chooses to place plenty of ammo boxes then there is, the point is if they want to build a low ammo level the CPM ammo system will support it, compare it to VQ3 dm6 duels where you see players running around with 50 RG ammo with little in the way of ammo boxes on the level.When I was playing CPMA I found that a lot of the maps had too much ammo.
Well I don't play Q3DM6 (Edit: or pro-q3dm6) duel cause that map was clearly designed around Quad (unless someone wants to play with Quad, then it's another story). So I don't know what the ammo's like on that map in duel. I know that the map wasn't designed with the bridge-to-rail or rail-to-bridge jump, though, so that could be what messes up the rail ammo. Or maybe there's extra ammo elsewhere? Only RG ammo I remember really is the one next to the RG. Is there one on top of one of the pillars in pro-q3dm6? Is that there in q3dm6 aswell?ix-ir wrote:In some cases yes, if a mapper chooses to place plenty of ammo boxes then there is, the point is if they want to build a low ammo level the CPM ammo system will support it, compare it to VQ3 dm6 duels where you see players running around with 50 RG ammo with little in the way of ammo boxes on the level.