Skylight in Quake 4/Doom 3

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Skylight in Quake 4/Doom 3

Post by ALMighty »

What's the best way to create skylight in Doom 3/Quake 4? I seached for it in google, but I couldn't find anything but ways to make ambient lighting in Doom 3. How is it done in these games? I know how to make the sky, just not how to get light from it. I tried putting a point light with high value in the corner of the sky, but couldn't get it to look good.

I'll take the oportunity and ask another question while I'm at it. Why is the Q4 Editor so slow? Everything I do in it lags, even when I'm all zoomed in and not using realtime rendering. I'm using the default settings basically. This is really frustrating and makes me miss good old GtkRadiant.

BTW, anyone using GtkRadiant 1.5? I tried it when it came out but didn't like it much, liked 1.4 better. Maybe 1.5 is better than id's editor though.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Skylight in Quake 4/Doom 3

Post by obsidian »

Boink!

http://www.katsbits.com/htm/tutorials/d ... utdoor.htm

*Cues Kat to take a bow*
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Skylight in Quake 4/Doom 3

Post by ALMighty »

obsidian wrote:Boink!

http://www.katsbits.com/htm/tutorials/d ... utdoor.htm

*Cues Kat to take a bow*
Thanks! Great resource. :)
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Skylight in Quake 4/Doom 3

Post by g0th- »

The q4 editor can be slow if you're using multiple monitors. try disable all but one and see if the hacks still remains.
[url]http://www.g0th.se[/url]
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Skylight in Quake 4/Doom 3

Post by ALMighty »

g0th- wrote:The q4 editor can be slow if you're using multiple monitors. try disable all but one and see if the hacks still remains.
I'm not using more than one monitor.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Skylight in Quake 4/Doom 3

Post by o'dium »

Q4Rad is slow for me at times too, and thats on an empty map, heh... Then on other loads its perfectly fine... And I'm using a single monitor...?
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Skylight in Quake 4/Doom 3

Post by phantazm11 »

The Doom 3 engine can be notoriously slow when certain complex materials are selected and showing in the material panel. Try clicking off whatever texture is showing in the panel and it should speed things up.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Skylight in Quake 4/Doom 3

Post by o'dium »

This is on first load mate, as in, straight away, not clicked anything. Its been doing it on and off since I got a Geforece 6800 years ago. The cards before that were fine. Even though on my 8800GT it does it?
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