First attempt at Quake 4 texturing, what's wrong here?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

First attempt at Quake 4 texturing, what's wrong here?

Post by ALMighty »

[lvlshot]http://img221.imageshack.us/img221/2122/shot00005sb2.jpg[/lvlshot]

As you can see, the texture looks a bit like a badly compressed jpg. Is this a common problem? Would you say it's a problem with the normal map or the specular map? Because the diffuse map doesn't look like that.

I first painted the diffuse map, and used Nvidia's normal map filter in photoshop. For the specular map I just used the same as the diffuse map except I grayscaled it. Maybe this is a bad idea? I've never done this before.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: First attempt at Quake 4 texturing, what's wrong here?

Post by o'dium »

Looks like your spec map is way to bright, also your diffuse lacks any colour at all by the looks of things. Cant tell without looking at the texture?
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: First attempt at Quake 4 texturing, what's wrong here?

Post by Kat »

try adding a light touch of 'noise' to the template you used to make the normal map
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
urgrund777
Posts: 153
Joined: Tue Mar 08, 2005 4:29 am

Re: First attempt at Quake 4 texturing, what's wrong here?

Post by urgrund777 »

does D3 engine compress normalmaps to DXT1 ? That 'ugliness' looks like the telltale result from .DDS 'swizzling' in the textures. I think lower settings will compress th textures. What quality setting are you running it on?
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: First attempt at Quake 4 texturing, what's wrong here?

Post by ALMighty »

Thanks for the tip, Kat! I think I overdid it though. :P
urgrund777 wrote:does D3 engine compress normalmaps to DXT1 ? That 'ugliness' looks like the telltale result from .DDS 'swizzling' in the textures. I think lower settings will compress th textures. What quality setting are you running it on?
That's it! Much better. :)

[lvlshot]http://img85.imageshack.us/img85/9476/shot00008sx6.jpg[/lvlshot]
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