Problem with q3radiant

Locked
MANPREETk
Posts: 30
Joined: Sat Jan 12, 2008 4:28 pm

Problem with q3radiant

Post by MANPREETk »

can anyone help me plz.

I m a newbie mapper,just made a simple one-room map in q3a wid "info player_start" n light entity.
After compiling, i ran it in q3a,but as the level began 2 load,the following message occured:
"RE_LOADWORLDMAP:MAPS/test.BSP NOT FOUND"
although the bsp file is present in d maps folder.

PLZZZZ help me. :cry:
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Problem with q3radiant

Post by ^misantropia^ »

This would've been more appropriate for the mapping forum but the fix is rather trivial: pull down the console and type '/set sv_pure 0' (sans quotes).
MANPREETk
Posts: 30
Joined: Sat Jan 12, 2008 4:28 pm

Re: Problem with q3radiant

Post by MANPREETk »

thanx a lot sir.
your advice has enlightened me 2 gr8 depths.
so long!!!!
M_Ngija.
Posts: 21
Joined: Mon Dec 31, 2007 9:39 pm

Re: Problem with q3radiant

Post by M_Ngija. »

Good luck with your mapping and stuff!
[color=#FF0040]Quake Live beta tester.[/color]
Locked