can you tell me if this run ok on your browser?
can you tell me if this run ok on your browser?
I'd like feedback on the performance of this little image gallery.
there will have to be about 120 images running all at the same time... if that doesn't work I'll have to set it up with diff. pages, but that would be gay...I could try to make them unload and load dynamicaly (if out of view) but that would get messy for me.
tip use mousewheel
http://www.joemacphoto.com/
there will have to be about 120 images running all at the same time... if that doesn't work I'll have to set it up with diff. pages, but that would be gay...I could try to make them unload and load dynamicaly (if out of view) but that would get messy for me.
tip use mousewheel
http://www.joemacphoto.com/
Re: can you tell me if this run ok on your browser?
Works fine here, IE7 XP Pro.
Now that is really cool!!
Now that is really cool!!
Re: can you tell me if this run ok on your browser?
Works FireFox 2 w/ adblock and no-script under XP SP2.
Re: can you tell me if this run ok on your browser?
works fine, FF 2.0.0.11 XP SP2
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- FragaGeddon
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Re: can you tell me if this run ok on your browser?
Works fine in Vista with Firefox 2.0.0.11
- FragaGeddon
- Posts: 3229
- Joined: Sun Sep 17, 2000 7:00 am
Re: can you tell me if this run ok on your browser?
Needs a bit of work though.
Re: can you tell me if this run ok on your browser?
it's just to test the function out it's not a finnished page
Re: can you tell me if this run ok on your browser?
You have to tell me how you did that. I could think of many things to use that for.
Re: can you tell me if this run ok on your browser?
I got alot of help from here
http://www.kirupa.com/developer/actions ... ooming.htm
it's flash so there is no real 3d, but you can fake a xyz coordinate system by simply evaluating z for the width and height aspect, and then you kinda have to use the depths as the z value in order to make sure things closer to you are actually in front of everything else
http://www.kirupa.com/developer/actions ... ooming.htm
it's flash so there is no real 3d, but you can fake a xyz coordinate system by simply evaluating z for the width and height aspect, and then you kinda have to use the depths as the z value in order to make sure things closer to you are actually in front of everything else
Re: can you tell me if this run ok on your browser?
Cool thanks!
Re: can you tell me if this run ok on your browser?
works fine but its gay as hell...
Re: can you tell me if this run ok on your browser?
if you're a moron
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Re: can you tell me if this run ok on your browser?
not bad here with Firefox 2.0.0.9. Loaded a little slow on public WiFi, but was quick enough that I didn't loose interest. 
Edit: looks cool also

Edit: looks cool also
Re: can you tell me if this run ok on your browser?
knowing u GH i thought u'd be using the latest version of FF..
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Re: can you tell me if this run ok on your browser?
If I use the mousewheel for a bit then click the arrow buttons for a bit, it gets to a set of about 5 images that loop.
This is with FF 2.0.0.11.
Also the way the images slow down their size increase when they're near their biggest is bad cause it takes too long for them to stop and be at their biggest; so you are left with an image slowly getting bigger by a small amount for about 2 or 4 seconds. It seems like a long time anyway when you have to wait for the bit before aswell.
This is with FF 2.0.0.11.
Also the way the images slow down their size increase when they're near their biggest is bad cause it takes too long for them to stop and be at their biggest; so you are left with an image slowly getting bigger by a small amount for about 2 or 4 seconds. It seems like a long time anyway when you have to wait for the bit before aswell.
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Re: can you tell me if this run ok on your browser?
Looked cool... Mouse wheel ++
Re: can you tell me if this run ok on your browser?
DTS wrote:If I use the mousewheel for a bit then click the arrow buttons for a bit, it gets to a set of about 5 images that loop.
This is with FF 2.0.0.11.
Also the way the images slow down their size increase when they're near their biggest is bad cause it takes too long for them to stop and be at their biggest; so you are left with an image slowly getting bigger by a small amount for about 2 or 4 seconds. It seems like a long time anyway when you have to wait for the bit before aswell.
alot of the images are just douplicates to fill up the gallery... but they are under a diff. name so the brwoser still treats them as different files when loading
as for the slow down period, it's a sideeffect of the fluid feel I'm going for...I'm not letting it get to me so much
Re: can you tell me if this run ok on your browser?
I can prolly make it stop a little faster towards the end of the movement....
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Re: can you tell me if this run ok on your browser?
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.8.1.11) Gecko/20061201 Firefox/2.0.0.11 (Ubuntu-feisty)
And it works.
And it works.
Re: can you tell me if this run ok on your browser?
I don't think it's working on Safari 3.0.4
Re: can you tell me if this run ok on your browser?
seems to run fine here (firefox), but the mousewheel functions only after a mouseclick and not right away. Also, despite that I like your idea, it quite anoys me how the buttons move to the 'camera' and disapear when they should colide with the spectator. They should move under the camera if you ask me.
Re: can you tell me if this run ok on your browser?
i dont get any content.
also, flash is browser independant so itll work anyways.
the way you implemented flash, however, is not. fix it lest you want people to click to activate (which is ugly and not very user friendly).
also, flash is browser independant so itll work anyways.
the way you implemented flash, however, is not. fix it lest you want people to click to activate (which is ugly and not very user friendly).
Re: can you tell me if this run ok on your browser?
Seems to work fine in Safari. Mousewheel doesn't do anything tho.
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Re: can you tell me if this run ok on your browser?
now that's feedback. p.s. doesn't work FF3beta2 no script disabled, xp sp2FragaGeddon wrote:Needs a bit of work though.