SWAT 4 is (inofficially) out!
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
SWAT 4 is (inofficially) out!
Been playing it for aproximitly 7 hours and i must say it fucking rocks hard for a sim game.
The 5 man co-op is great.
Weapon sounds and radio chatter is great, ambient and bg music is top quality.
There are 14 maps that can be played in all mp modes, so no limitations at all.
Character models are nice, weapon models are realisticly accurate.
Custom mission maker makes for alot of laughs.
They have raised the "jog" speed and fixed the optiwand wen looking around corners.
The maps are loaded whit stuff, gone are the 1 chair and 1 sofa in a square room settings.
Lightning, bumpmapping and shaders are making the game look sweet.. its no Riddick graphic, but it does look beautyful.
The game is built on the latest unreal version so it does have its limitations... it looks much better tan Raven shield which also is built on the unreal engine.
Top quality game and i give it 9/10 :icon31:
The 5 man co-op is great.
Weapon sounds and radio chatter is great, ambient and bg music is top quality.
There are 14 maps that can be played in all mp modes, so no limitations at all.
Character models are nice, weapon models are realisticly accurate.
Custom mission maker makes for alot of laughs.
They have raised the "jog" speed and fixed the optiwand wen looking around corners.
The maps are loaded whit stuff, gone are the 1 chair and 1 sofa in a square room settings.
Lightning, bumpmapping and shaders are making the game look sweet.. its no Riddick graphic, but it does look beautyful.
The game is built on the latest unreal version so it does have its limitations... it looks much better tan Raven shield which also is built on the unreal engine.
Top quality game and i give it 9/10 :icon31:
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
gameaholic and warezing like theres no tomorrowreefsurfer wrote:Hell yea... check you local torrent site.losCHUNK wrote:this might be worth obtaining
Or if you got some cash.. check your local gamestore.
:icon10:
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
the one in the back on the right, i "modded" to coax so it works on normal TVs.. i just couldnt stand not being able to play my old ataris on newer TVs.. >_<MKJ wrote:lol. the very oldskool atari2600's. my grandfather still has one of those wooden ones. i have one of those newer revisions somewhere (black one with the silver trim)
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
man, i'd give anything for a proper Super Street Fighter 2 arcade machine. ive looked for it forever but cant find one
an original one i mean, not a random cabinet with the gameboard plugged in.
one with sleek sexy paintjobs n everything
an original one i mean, not a random cabinet with the gameboard plugged in.
one with sleek sexy paintjobs n everything
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Theres no such thing as a "dedicated" cabinet for any street fighters.. they are just generic dynamo cabs with stickers and marquees slaped on..MKJ wrote:man, i'd give anything for a proper Super Street Fighter 2 arcade machine. ive looked for it forever but cant find one
an original one i mean, not a random cabinet with the gameboard plugged in.
one with sleek sexy paintjobs n everything
Closest thing to "dedicated" i can think of, were those big ass monitored mofos but those were just kits too..
:-\
thats true.
i played one in the US which had a killer kit on it. world map on the controller board, chun li on one side and vega on the other. traditional SF punch&kick symbols over the buttons.
fuck it owned
i played one in the US which had a killer kit on it. world map on the controller board, chun li on one side and vega on the other. traditional SF punch&kick symbols over the buttons.
fuck it owned
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in amsterdam all the SF games were in the same type of cabinets btw. that rocked too. didnt matter where you went, you could always play without worrying about button layout (although it was kinda odd. 2 big circle buttons divided into 3 parts per button. but you got used to it fairly quick
)
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