Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Re: Screenshots

Post by corsair »

nah, colors just come and go, but lets stay on topic now shall we?
Image
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

how about yellow? :owned:

Image
Image
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Re: Screenshots

Post by rgoer »

looks like a warsow map, I like it
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Re: Screenshots

Post by Pext »

awesome style!
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Looks very calm for the eyes =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

where do i put the companion cube?
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Somewhere around this perhaps?

Image
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Re: Screenshots

Post by spookmineer »

"Oh there you are"
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

Kat wrote:Was going to suggest LWO but didn't know what sort of support modo had for it. Check to see if LWOs in Q3 support multimaterials (they do in D3/Q4) as that'll save you a lot of head aches re: smoothing and material assignments.
Yes That's acually funny that you mention that. I originally started this map as a unreal map and after some days in the unreal editor I kind of realise, firstly unreal does not support vertex colos for .lwo files and secondly the their was no way I could get some good shadows using vertex lightning. So I decided to test to bake everything with unique textures. I probably would have done this for q4 instead if it wasn't for the fact that I don't want to do 55 different normal maps based on the unwraps :)

So anyway my point was :P right now I only need the support of soft edges and I be fine. Remains to bee seen what the file size is going to be though, the unreal version is around 35 mb
[url]http://www.g0th.se[/url]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

Fjoggs wrote:Somewhere around this perhaps?
you dirty dog
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Glad my letters decal test turned out well. You can kinda tell I've been playing COD4, except, my stuffs slightly higher detail than IW's, lol. Excuse the gloss, the lights placed right next to it.

Image

COD4 reference: http://www.quake2evolved.com/odium/lett ... t_cod4.jpg
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Screenshots

Post by ALMighty »

Close to something releaseable now. Expect a beta within the next couple of days. :)

[lvlshot]http://aycu31.webshots.com/image/36030/2000908175723904924_rs.jpg[/lvlshot]
[url=http://www.youtube.com/user/almighty1984]Music[/url]
Raven
Posts: 51
Joined: Sat Apr 17, 2004 7:00 am

Re: Screenshots

Post by Raven »

I have been messing around with a Q4 mp map for a little while in between work, catching up on gaming, and spending time with my new daughter ^^ Needless to say I have extremely little time to mess with it, but it is fun to do anyway.

Image
Image
Image
Image
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

congrats on your new daughter :) oh and the screens look good, altho their a bit too small, ya big tease :p
Raven
Posts: 51
Joined: Sat Apr 17, 2004 7:00 am

Re: Screenshots

Post by Raven »

Thanks a bunch man! You are right about the screens, I left the large size at only 512. I will replace them with 1024's.
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

raven: cool to see some new q4 maps
[url]http://www.g0th.se[/url]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

ALMighty wrote:Close to something releaseable now. Expect a beta within the next couple of days. :)

[lvlshot]http://aycu31.webshots.com/image/36030/2000908175723904924_rs.jpg[/lvlshot]
dude that looks pretty good. i think if you were going to work on any single element to really bang out the wow factor, i would suggest making the water look as good as possible. right now, it kinda looks like flat water that is just sitting still, but from the landscape, it should be flowing and probably not easy to see through.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Screenshots

Post by pjw »

Fjoggs wrote:how about yellow? :owned:
Damn. I like the look of that a LOT.
Nice!
Raven
Posts: 51
Joined: Sat Apr 17, 2004 7:00 am

Re: Screenshots

Post by Raven »

Fjoggs wrote:
how about yellow?
Image
Damn. I like the look of that a LOT.
Nice!
Yeah, I really like the look of that as well Fjoggs! Kind of reminds me of what you would get if you mixed Tron, Quake3, and yellow O.Ob
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
NBLM
Posts: 2
Joined: Thu Nov 29, 2007 6:55 pm

Re: Screenshots

Post by NBLM »

Image
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Welcome to the forums, that looks intriguing.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

lol, I keep tilting my head everywhere
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Re: Screenshots

Post by spookmineer »

Nunuk-alike brush work and textures still work brilliantly :)
(things that look good don't have to be that intricate)

I tilt my head to the right.
dAde
Posts: 36
Joined: Tue Feb 08, 2005 6:27 pm

Re: Screenshots

Post by dAde »

New corridor:

Image

And two other screenshots, quite like last two I posted earlier, but a little different ;)

Image

Image
[url=http://dade.pl][b]dade.pl[/b][/url] | [url=http://maposfera.org]maposfera.org[/url]
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Screenshots

Post by dichtfux »

Image

The map uses textures by evillair and the Tremulous team. I'm quite busy atm so it'll most likely take a while till it's finished.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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