
Screenshots
Re: Screenshots
looks like a warsow map, I like it
Re: Screenshots
Looks very calm for the eyes =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
where do i put the companion cube?
Re: Screenshots
Somewhere around this perhaps?


Re: Screenshots
Yes That's acually funny that you mention that. I originally started this map as a unreal map and after some days in the unreal editor I kind of realise, firstly unreal does not support vertex colos for .lwo files and secondly the their was no way I could get some good shadows using vertex lightning. So I decided to test to bake everything with unique textures. I probably would have done this for q4 instead if it wasn't for the fact that I don't want to do 55 different normal maps based on the unwrapsKat wrote:Was going to suggest LWO but didn't know what sort of support modo had for it. Check to see if LWOs in Q3 support multimaterials (they do in D3/Q4) as that'll save you a lot of head aches re: smoothing and material assignments.

So anyway my point was :P right now I only need the support of soft edges and I be fine. Remains to bee seen what the file size is going to be though, the unreal version is around 35 mb
[url]http://www.g0th.se[/url]
Re: Screenshots
you dirty dogFjoggs wrote:Somewhere around this perhaps?
Re: Screenshots
Glad my letters decal test turned out well. You can kinda tell I've been playing COD4, except, my stuffs slightly higher detail than IW's, lol. Excuse the gloss, the lights placed right next to it.

COD4 reference: http://www.quake2evolved.com/odium/lett ... t_cod4.jpg

COD4 reference: http://www.quake2evolved.com/odium/lett ... t_cod4.jpg
Re: Screenshots
Close to something releaseable now. Expect a beta within the next couple of days.
[lvlshot]http://aycu31.webshots.com/image/36030/2000908175723904924_rs.jpg[/lvlshot]

[lvlshot]http://aycu31.webshots.com/image/36030/2000908175723904924_rs.jpg[/lvlshot]
[url=http://www.youtube.com/user/almighty1984]Music[/url]
Re: Screenshots
I have been messing around with a Q4 mp map for a little while in between work, catching up on gaming, and spending time with my new daughter ^^ Needless to say I have extremely little time to mess with it, but it is fun to do anyway.








[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Re: Screenshots
congrats on your new daughter
oh and the screens look good, altho their a bit too small, ya big tease 


Re: Screenshots
Thanks a bunch man! You are right about the screens, I left the large size at only 512. I will replace them with 1024's.
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Re: Screenshots
dude that looks pretty good. i think if you were going to work on any single element to really bang out the wow factor, i would suggest making the water look as good as possible. right now, it kinda looks like flat water that is just sitting still, but from the landscape, it should be flowing and probably not easy to see through.ALMighty wrote:Close to something releaseable now. Expect a beta within the next couple of days.![]()
[lvlshot]http://aycu31.webshots.com/image/36030/2000908175723904924_rs.jpg[/lvlshot]
Re: Screenshots
Damn. I like the look of that a LOT.Fjoggs wrote:how about yellow?![]()
Nice!
Re: Screenshots
Yeah, I really like the look of that as well Fjoggs! Kind of reminds me of what you would get if you mixed Tron, Quake3, and yellow O.ObFjoggs wrote:
how about yellow?
![]()
Damn. I like the look of that a LOT.
Nice!
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Re: Screenshots
Welcome to the forums, that looks intriguing.
Re: Screenshots
lol, I keep tilting my head everywhere
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- Posts: 506
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Re: Screenshots
Nunuk-alike brush work and textures still work brilliantly 
(things that look good don't have to be that intricate)
I tilt my head to the right.

(things that look good don't have to be that intricate)
I tilt my head to the right.
Re: Screenshots
New corridor:

And two other screenshots, quite like last two I posted earlier, but a little different



And two other screenshots, quite like last two I posted earlier, but a little different



[url=http://dade.pl][b]dade.pl[/b][/url] | [url=http://maposfera.org]maposfera.org[/url]
Re: Screenshots

The map uses textures by evillair and the Tremulous team. I'm quite busy atm so it'll most likely take a while till it's finished.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]