Hi Everyone,
I have modified a map and put it in the base folder, I run a dedicated server on another PC.
I can connect to the server and download the map in question no problems, run around in it with no problems and play the map in tourney mode with no problems but when another person joins the game in DM or TDM mode, once the warmup time has finished and the game is about to start proper it crashes with this text from the console.
---------------------------------------------
17202 msec to load mp/slissed7
idRenderWorld::GenerateAllInteractions, msec = 0, staticAllocCount = 0.
Enabling SMP
PunkBuster Client: Connected to Server 86.154.82.138:28004
CRACK WHORE joined Strogg team
CRACK WHORE joined Marine team
Spawning entities
...193 entities spawned, 61 inhibited
Error ERP_DROP: client side map populate checksum ( 0x2a6463db ) doesn't match
server's ( 0xe0ec807d )
------------ Game Map Shutdown --------------
---------------------------------------------
Shutting down voice chat ...
********************
ERROR: client side map populate checksum ( 0x2a6463db ) doesn't match server's
( 0xe0ec807d )
********************
PunkBuster Client: Not Connected to a Server
]condump crash.txt
I can't for the life of me understand why because the map I customized runs DM and TDM no problems and I didn't change any of the spawns etc.
Any ideas??
Game grash with custom map I made, help
Re: Game grash with custom map I made, help
First, which game? I'm guessing team arena?
Second, you're sure it's named differently to the standard TA maps? You can't customise a map then call it the same filename as a different map, you have to pick a new name.
It looks like either:
Your server has a different file to you.
The connecting client has a different file to the server.
Also, when you say the 'map I customised', that worries me. See above about giving an altered map a different name and all clients AND THE SERVER must have an identical .bsp file.
If you opened the BSP file and messed with the entities, you need to recompile the bsp with the -onlyents switch before it'll work correctly.
Second, you're sure it's named differently to the standard TA maps? You can't customise a map then call it the same filename as a different map, you have to pick a new name.
It looks like either:
Your server has a different file to you.
The connecting client has a different file to the server.
Also, when you say the 'map I customised', that worries me. See above about giving an altered map a different name and all clients AND THE SERVER must have an identical .bsp file.
If you opened the BSP file and messed with the entities, you need to recompile the bsp with the -onlyents switch before it'll work correctly.
Re: Game grash with custom map I made, help
He's talking about Q4 (marine/strogg team, voice chat, etc.)
But yeah, what Foo said.
But yeah, what Foo said.