Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Herr W
Posts: 90 Joined: Tue May 16, 2006 8:53 am
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by Herr W » Wed Nov 21, 2007 8:49 am
Hi everyone!
I hope there is someone among you who can tell me if any of the md3-export plugins works with 3ds Max
8 !?
What I found out is that none of them works with Max 2008...
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Hipshot
Posts: 1548 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Thu Nov 22, 2007 8:36 am
Can't you export til ASE?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Herr W
Posts: 90 Joined: Tue May 16, 2006 8:53 am
Post
by Herr W » Thu Nov 22, 2007 10:33 am
I'm not sure, but think ASE is only for static meshes, not player-models.
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Hipshot
Posts: 1548 Joined: Sun Jan 20, 2002 8:00 am
Post
by Hipshot » Thu Nov 22, 2007 11:48 pm
Ye, that is true I guess =) Soz, can't help ya futher...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Herr W
Posts: 90 Joined: Tue May 16, 2006 8:53 am
Post
by Herr W » Fri Nov 23, 2007 3:13 pm
For everyone with the same problem: I found out that the exporter works with Max 7 and 8!
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obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Sat Nov 24, 2007 4:09 pm
Care to share the link to the exporter for future reference?