Fjo3dm1 - 12 Months - Beta 2

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Fjo3dm1 - 12 Months - Beta 2

Post by Fjoggs »

Finally wrapped up what I currently feel is my best map so far regarding gameplay. Aimed at CPMA 2on2 play. Not been tried in vq3, I guess it plays fine but it's in cpma the map really shines.
Gameplay is pretty much done, after alot of playtesting last summer with skilled cpma players.
Any comments is very appreciated! :)
Now, nuff talk, more links.

Changelog:
Beta1->Beta2:
Fixed HOM effect at low RL near YA.
Fixed the quadpool for both players and bots
Further tweaking of botclipping
Fixed colored locations for cpma

Beta 2 download Here!

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Last edited by Fjoggs on Wed Nov 21, 2007 12:50 pm, edited 2 times in total.
DTS
Posts: 2879
Joined: Thu Jul 13, 2000 7:00 am

Re: Fjo3dm1 - 12 Months - Beta 1

Post by DTS »

If you are standing on the RL spawn point opposite the YA, facing the YA, there's a HOM effect on the left.

The death pit could be lit so it's visible without having gamma high (the map looks washed out with high gamma).

I played it in VQ3 (OSP); the Quad, when you get it you can't get out of the pool without rocket-jumping.

Those green plants that have grown about the walls apparently damage buildings and can pull them down. So it's a bit disconcerting having them there cause the building might fall down and the roof come down on your head! I suggest something more sturdy.

Edit: I forgot to mention; I couldn't find out what the map was like to frag on cause the bot just kept getting stuck in the Quad pool.
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Re: Fjo3dm1 - 12 Months - Beta 1

Post by Fjoggs »

Will fix these errors. Cheers! And about the roof on yo head, I guess you'll just have to learn to live on the edge. ;)
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Re: Fjo3dm1 - 12 Months - Beta 1

Post by foralarx2k3 »

:o Darn those are some darn sexy mapping skills, puts me to shame it does. :(

Runs ultra-smooth even on my old system. With those two issues fixed, this'll be on my playlist for a good while yet me thinks :)

Nice work mate.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
DTS
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Joined: Thu Jul 13, 2000 7:00 am

Re: Fjo3dm1 - 12 Months - Beta 1

Post by DTS »

foralarx2k3 wrote:With those two issues fixed, this'll be on my playlist for a good while yet me thinks :)
It's 3 issues. The HOM effect, the death-pit lighting, the Quad pool.
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Re: Fjo3dm1 - 12 Months - Beta 1

Post by foralarx2k3 »

Hmm, didn't really think the death pit was that much of an issue once I knew it was there. Still a bit of extra light on the subject would make it a little easier to spot.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Re: Fjo3dm1 - 12 Months - Beta 1

Post by Fjoggs »

New beta out, all errors have been fixed aswell as adding colored team_locations for CPMA, as they weren't working properly.

All the info you need is in the top post.
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Re: Fjo3dm1 - 12 Months - Beta 2

Post by foralarx2k3 »

Kewl..

/FoRa! stares intently at the clock on his PC trying to make the day go faster so he can hurry home and give the new beta a whirl/.

Will post back later once I get my little hands on this puppy at home tonight.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
v1l3
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Joined: Wed Apr 02, 2003 8:00 am

Re: Fjo3dm1 - 12 Months - Beta 2

Post by v1l3 »

Very impressive man..you're right about gameplay..it's spot on. Fun to play..nice connectivity=) I'm really glad to see you finally put up a map with a botfile!! It's been some time since you did that. Aside from all that..I really like the choice of textures that you used, as it has a very original look to it. The bots really like to camp the Quad though..which only effects tourney for the most part, rather than DM.
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Re: Fjo3dm1 - 12 Months - Beta 2

Post by foralarx2k3 »

I'm loving it. At first I had this crazy notion that I wanted anudder window from the RG through to the MG ledge, which then got me down the trail of moving the mh and some of the items round. But having played it some, I think it's just perfect the way it is. I reckon you are pretty much good to go here chap.

The one thing I have playing on my mind currently is ... one water pit kills you on contact the other one doesn't??? Could you not put some bloody spikes in there to fall unto or fog ?.

(Btw the seems of the pool walls still have hom effects where the upper and lower part of the pit walls meet ... about the level of the water ... it's best seen if you noclip 1 and go down to the bottom of the pit and look up.. but that's being real picky, you can't notice it in game, not unless you know it's there and you fell in... hmm, darn, now I've typed this everyone will know :P... easy to fix though right ?)

FoRa!
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Re: Fjo3dm1 - 12 Months - Beta 2

Post by Fjoggs »

Cheerio. Will fix the HOM. Consider this one pretty much final after that. :)
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