Doom 3 RoE released early... Not april fools either...

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o'dium
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Post by o'dium »

According to the files in the pk4, you go to phobos in this one :shrug:
Don Carlos
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Post by Don Carlos »

fuck it im gettin a new gfx card for this.. >:E
AmIdYfReAk
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Post by AmIdYfReAk »

o'dium wrote:According to the files in the pk4, you go to phobos in this one :shrug:
?!?!??!?!?!?!?!?!?!?!?!?!?!
o'dium
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Post by o'dium »

Yup, level shots confirm it. 10 total SP levels, 4 of which are set on phobos...
Mogul
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Post by Mogul »

obsidian wrote:
Edit: I think Elizabeth McNeil looks a lot nerdier than I was expecting... the way all the UAC scientists were hitting on her in the first part... WTF?
She was one of the only chicks on Mars, right? After being up there with like one hundred guys and one chick, I'd pretty much hit anything with a vagina.
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MKJ
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Post by MKJ »

that was .. quick
the release that is
reckon these are maps that didnt go into the first due to time constrains? :)
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Mogul
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Post by Mogul »

OT

Hey O'dium -- something I've got to clear up. :)

I don't know what the super shotgun is called in Resurrection of Evil, but I have discovered an old thread where at least two (and I think three) times you mention that the term "super shotgun" is never used to describe the double-barrel shotgun in DOOM II, and that that term is a Quake II exclusive. In fact, you went so far as to say that "double barrel shotgun" is the only thing it's referred to as in DOOM II.

Thread: http://www.quake3world.com/ubb/Forum9/HTML/000613.html

Allow me to retort. :D

It is not called the double barrel shotgun even once in DOOM II. In the manual, it's referred to as the Combat Shotgun, and in actual gameplay, it's --

Super shotgun.

So there you have it. By the way, what is it called in the DOOM 3 expansion?
LXS
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Post by LXS »

Yup, the Super Shotgun is the entity name used in various Doom2 editing tools...
Geebs
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Post by Geebs »

What, odium talking out of his arse? Who'd credit it?

BTW, those pics demonstrate again what's totally wrong with Doom3 mapping: we'll make a room which is just a cube, and use up a bunch of polys making a load of wiring and pipes stuck to the walls which make no difference to gameplay whatsoever.
phantasmagoria
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Post by phantasmagoria »

so you'd rather have a blank textured wall?

one thing that looks a little annoying is that the grabber gun thing looks like it takes up nearly a quarter of the screen :icon27:
[size=85]
Geebs
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Post by Geebs »

phantasmagoria wrote:so you'd rather have a blank textured wall?

one thing that looks a little annoying is that the grabber gun thing looks like it takes up nearly a quarter of the screen :icon27:
No, I'd rather have some interesting level geometry. I mean ferchrissakes, both Max Payne 2 and SoF II were based in these sort of "real world" situations with essentially the same sort of box-shaped rooms, and both had maps which were infinitely more interesting than Doom3. Alice and FAKK2 are good examples of games with fantastic level geometry.

Then again, I'm a big Halo fan so I can't talk :)
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Eraser
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Post by Eraser »

Geebs wrote:BTW, those pics demonstrate again what's totally wrong with Doom3 mapping: we'll make a room which is just a cube, and use up a bunch of polys making a load of wiring and pipes stuck to the walls which make no difference to gameplay whatsoever.
Take a look around you. Whatever room you're in, I bet it's based on the shape of a hollow cube with decoration in it.
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MKJ
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Post by MKJ »

Eraser wrote:
Geebs wrote:BTW, those pics demonstrate again what's totally wrong with Doom3 mapping: we'll make a room which is just a cube, and use up a bunch of polys making a load of wiring and pipes stuck to the walls which make no difference to gameplay whatsoever.
Take a look around you. Whatever room you're in, I bet it's based on the shape of a hollow cube with decoration in it.
obviously, but some nooks & crannies or just oldskool L shaped rooms would liven things up a bit.
oh and furniture, too ;)
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Geebs
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Post by Geebs »

Eraser wrote:
Geebs wrote:BTW, those pics demonstrate again what's totally wrong with Doom3 mapping: we'll make a room which is just a cube, and use up a bunch of polys making a load of wiring and pipes stuck to the walls which make no difference to gameplay whatsoever.
Take a look around you. Whatever room you're in, I bet it's based on the shape of a hollow cube with decoration in it.
Which is why a computer game set in my house would suck
Freakaloin
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Post by Freakaloin »

the worst thing about d3...the sound of the fucking shotgun...

jesus thats gay...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
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DooMer
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Post by DooMer »

I think the grabber is awesome, I always try to take out enemies with either that or the dbs.

The dbs sound and reloading animations are pretty bad ass. Its even sweeter than doom 2's in my opinion.

You dont go to phobos, I think its a lab on mars named after it, called Phobos Labs.
Last edited by DooMer on Mon Apr 04, 2005 2:48 pm, edited 1 time in total.
Freakaloin
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Post by Freakaloin »

but what about the multiplay?
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
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DooMer
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Post by DooMer »

I havent tried it yet. I just ran around the maps a little bit. The DM maps are set in the ruins, and hell. Some kind of remind me of quake 1. The ctf maps are all base style, which is a bit of a bummer. They are more open though, and theres some room for strafe jumping.
Geebs
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Post by Geebs »

Kaziganthe wrote:and we all know that halo's level design is what made it good :puke:
That was kind of my point.

Halo does feature the Silent Cartographer, though, which IMHO is one of the best single player FPS maps around.
Mogul
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Post by Mogul »

DooMer wrote:They are more open though, and theres some room for strafe jumping.
Bad news is -- there is no strafe jumping in RoE. I haven't checked to see if its gone from base yet.
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DooMer
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Post by DooMer »

um, yes there is. Its a little harder to do now. instead of holding jump mid air you have to time it correctly as soon as you hit the ground. I think n00bs tried it for 2 secs and panicked when they thought they removed it.

One of the ctf maps also has some boxes stacked up. You have to double jump to get up them, and its a quick route to the flag. not an easy task for rookies.
Duhard
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Post by Duhard »

DooMer wrote:I think n00bs tried it for 2 secs and panicked when they thought they removed it.
spoken like a true professional :icon25:
Freakaloin
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Post by Freakaloin »

jesus this game is easy...just use shotty and switch to double barrel in tuff spots while using that fag heart thang...its like a babyees toy...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
roz1281
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Post by roz1281 »

Oh my, I was at Wal*mart April 1st and saw RoE, of course I tried to buy it, but it set off the bells and whistles on the cash register and the dumb girl just panic'd. So i went back to Electronics and tried to buy it there, guy just said oops put out too early, then they removed them. I think they should've sold them to me, douchebags.
Chojin
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Post by Chojin »

Hey, what happened to the new Doom guy featured in all the magazine ads? He was pretty much the red zig-zag haired guy from the cover of Doom 2; yet, in the final version of the expansion your just some old grizzled ugly dude. =/
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