wvwq3dm7 Models needed
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				squirell man
 - Posts: 61
 - Joined: Sat Jan 13, 2007 10:10 pm
 
wvwq3dm7 Models needed
im updating wvwq3dm7 for Urban Terror 4.0, and need  wvwtree.md3.
anyone by any chance have it? i cant find it in google search,.
			
			
									
						
										
						anyone by any chance have it? i cant find it in google search,.
Re: wvwq3dm7 Models needed
ucp.php?i=pm&mode=compose&u=1351
			
			
									
						
										
						Re: wvwq3dm7 Models needed
LOL, he probably should've said he already tried that. I couldn't find the models locally on my computer.
			
			
									
						
							[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
			
						Re: wvwq3dm7 Models needed
Heh, evidently I didn't look hard enough the first time I looked. I found it in a backup directory in my MilkShape3D folder. Not sure whether its the correct version, but you can try it:
wvw_tree.md3
			
			
									
						
							wvw_tree.md3
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
			
						- 
				squirell man
 - Posts: 61
 - Joined: Sat Jan 13, 2007 10:10 pm
 
Re: wvwq3dm7 Models needed
ty! do you still have tree2.md3? i thought it was the same model, and it is, except wvwtree.md3 is in larger scale. if you cant find it, then i will just modelscale it down to size in the editor.
great thanks wvw. btw the map shows a huge amount of accomplished work, it looks like id software themselves did it.
			
			
									
						
										
						great thanks wvw. btw the map shows a huge amount of accomplished work, it looks like id software themselves did it.
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				squirell man
 - Posts: 61
 - Joined: Sat Jan 13, 2007 10:10 pm
 
Re: wvwq3dm7 Models needed
oh btw wvw the wvwtree.md3 is corrupt. invalid normals, and totally screwed. got any bacukups anywhere?
			
			
									
						
										
						Re: wvwq3dm7 Models needed
Did you try running the model through MD3Fix? *Might* solve the invalid normals problem if it was created in Milkshape.
			
			
									
						
										
						- 
				squirell man
 - Posts: 61
 - Joined: Sat Jan 13, 2007 10:10 pm
 
Re: wvwq3dm7 Models needed
dont got ms3d no more... trial ran out
			
			
									
						
										
						Re: wvwq3dm7 Models needed
Try Npherno's MD3 Compiler. I always use that to fix normals and texture paths in md3's that I've exported from Max.
			
			
									
						
										
						- 
				squirell man
 - Posts: 61
 - Joined: Sat Jan 13, 2007 10:10 pm
 
Re: wvwq3dm7 Models needed
its fine. i recreated all the models. (yes, i actually did it.) (as well as a couple more for diversity)
			
			
									
						
										
						Re: wvwq3dm7 Models needed
Hehe, good for you. The original models weren't all that great anyway.
			
			
									
						
							[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]