Halo 3 - NOT HD OMGAH!!111six
Re: Halo 3 - NOT HD OMGAH!!111six
lol kids and video games...
Re: Halo 3 - NOT HD OMGAH!!111six
lol, so much for "omg consoles haev supar grafix".
Re: Halo 3 - NOT HD OMGAH!!111six
OH MAN THE GRAFEX WAS THE WHOLE REASON I GOT IT TOO
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Re: Halo 3 - NOT HD OMGAH!!111six
yeah, that's pretty bad
all tolled though, a decent looking game that's fun is all that's really required
when odium catches his breath, i'm sure he'll weigh in
all tolled though, a decent looking game that's fun is all that's really required
when odium catches his breath, i'm sure he'll weigh in
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Re: Halo 3 - NOT HD OMGAH!!111six
I wonder if they had pushed back their console debut 12-18 months perhaps they could've included the hardware and memory required to run 1080p without a speck of nerd-compromise.
Re: Halo 3 - NOT HD OMGAH!!111six
Bungie's response:
You Owe me 80p!
One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at “640p” which isn’t even technically a resolution. However, the interweb detectives did notice that Halo 3’s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?
Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the
“almost-720p” image effortlessly all the way up to 1080p if you so desire.
In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference. We would ignore it entirely were it not for the internet’s propensity for drama where none exists. In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.
You Owe me 80p!
One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at “640p” which isn’t even technically a resolution. However, the interweb detectives did notice that Halo 3’s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?
Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the
“almost-720p” image effortlessly all the way up to 1080p if you so desire.
In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference. We would ignore it entirely were it not for the internet’s propensity for drama where none exists. In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.
Re: Halo 3 - NOT HD OMGAH!!111six
I took some screenies tonight scrolling through video of some SP action...Some of them do look pretty good and you really get an appreciation for how much shit is going on during the game when you free fly the camera through all the action.


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Re: Halo 3 - NOT HD OMGAH!!111six
arn't all of the Xbox games just upscaled anyway?
i remember reading GAW was/is as well..
i remember reading GAW was/is as well..
Re: Halo 3 - NOT HD OMGAH!!111six
Weigh in?Massive Quasars wrote:yeah, that's pretty bad
all tolled though, a decent looking game that's fun is all that's really required
when odium catches his breath, i'm sure he'll weigh in
My biggest and most amazing time online was back in the day when I used to play action Quake 2 at sub 30FPPS in 640x480 on a 15"tv. Thyat didn't stop the game being fun.
The game sexy, and I didn't even spot the missing "pixels" at all until people started to talk online about it. Which begs the questions... Who cares?
Re: Halo 3 - NOT HD OMGAH!!111six
Of course, people bitch whenever a PS3 game is anything less than 1080p native.


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Re: Halo 3 - NOT HD OMGAH!!111six
Indeed, just didn't expect such perspective from you.o'dium wrote:Weigh in?
My biggest and most amazing time online was back in the day when I used to play action Quake 2 at sub 30FPPS in 640x480 on a 15"tv. Thyat didn't stop the game being fun.
The game sexy, and I didn't even spot the missing "pixels" at all until people started to talk online about it. Which begs the questions... Who cares?