Quake 4 map - Cold War

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Quake 4 map - Cold War

Post by StormShadow »

/shameless copy/paste job from another forum

Image

This is a medium sized 1v1 or 2v2 map for Q4. I have actually been working on this beast for months, and I finally got around to finishing up a beta thanks to the labor day holiday.

It's a little rough, so be nice :P

My goal for this map was to make something playable as a 1v1 or a 2v2 map. I fear that it may be a little big for a 1v1, but I have some ideas on how to cut it down a little if need be. The texturing and brushwork need a little cleaning up, but the map is getting there.

Feedback on anything and everything is welcome :) Post it here, or email me: justiningels [at] gmail.com

irc #quake4 on etg

DL here:
http://q4files.escapedturkey.net/quake4 ... _beta1.pk4

Notes:
- The sky is a temporary place holder until I have time to replace it with something more fitting.
- The teleporters, also, are temporary place holders.
- This map was originally designed for q3 as a turtle map for a map-center challenge. It played great, and I made the conversion to q4, with some adjustments.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Re: Quake 4 map - Cold War

Post by GODLIKE »

Like I said in the other forum.. Looking nice! It's coming along from the previous version, definately.. I'll try to actually set up a Q4 match with some friends and give it a real test.
Post Reply