hqbsp hvis hlight [Quake 1]

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

hqbsp hvis hlight [Quake 1]

Post by Grenader »

I'm having a go at making a quake1 coop map, and whilst i can get past the lack of q1 tutorials still lying around, i cant seem to get the h compilers. Anyone know where i could get them? Only one's i've found are qbsp vis light which as far as i know, are the older versions.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: hqbsp hvis hlight [Quake 1]

Post by dichtfux »

Funny that so many people have been asking q1 questions lately.

viewtopic.php?f=10&t=32950
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: hqbsp hvis hlight [Quake 1]

Post by Grenader »

Haha Thanks mate ! :D
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: hqbsp hvis hlight [Quake 1]

Post by Grenader »

Onto next problem -> Can't texture using Radiant? Even better, can't find the textures :S. I've spent the last few hours googling but... no help :( Anyone got a dumb answer for me?
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: hqbsp hvis hlight [Quake 1]

Post by dichtfux »

Hehe. Read this:

viewtopic.php?f=10&t=32973

You need the quake101.wad mentioned there (by me). I'll go check if I can figure out where I got it from. Don't know about copyright stuff, otherwise I'd simply send it to you...

EDIT: Looks like you can extract textures from bsp-files using texmex. Most likely, quake101.wad was created by someone using this or a similar technique. And there's various references to quake101.wad on google, but all the links are dead it seems.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: hqbsp hvis hlight [Quake 1]

Post by Grenader »

The textures are IN the BSP's in quake1? Zomg no wonder i couldnt find them. Such a cheap way ^^. Thanks i'll go look for that program you speak of :D
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: hqbsp hvis hlight [Quake 1]

Post by dichtfux »

The word 'texmex' in the thread above is a link to a download on fileplanet. Simply click to get it. :-)
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: hqbsp hvis hlight [Quake 1]

Post by Grenader »

Aha thanks it works now :) One last problem but im sure i can get past this next problem myself:)

Edit : Ewps, i see Wally'sTextureTool has a coronary when you tell it to convert > 300 textures to a WAD. Well, i got enough to make a map, thanks anyway :D
Last edited by Grenader on Tue Aug 14, 2007 8:59 pm, edited 1 time in total.
dichtfux
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Joined: Thu Feb 02, 2006 10:51 pm

Re: hqbsp hvis hlight [Quake 1]

Post by dichtfux »

Have you found quake101.wad somewhere?
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: hqbsp hvis hlight [Quake 1]

Post by Grenader »

Nope, decided to make my own by extracting em all and WAD'ing em
Grenader
Posts: 202
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Re: hqbsp hvis hlight [Quake 1]

Post by Grenader »

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