Unable to load pointfile in Radiant (q1) [fixed/workaround]

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Unable to load pointfile in Radiant (q1) [fixed/workaround]

Post by dichtfux »

I'm building a small q1 map for my own amusement and it's almost finished. A leak seems to have appeared somewhere, this is the error message the compiler (hqbsp) gives me:

Code: Select all

(...)
----- portalize ----
----- FillOutside ----
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
reached occupant at: (-1024,-256, 160)
no filling performed
leak file written to C:\games\nquake\id1\maps\spirit1dm1.pts
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
---- MergeTreeFaces ----
(...)
The "occupant" it is talking about is a light entity inside of my map. When I delete it, the compiler complains about the next entity in that room, so doing so doesn't help.

As the output above says, a pointfile is written (I checked this), but I can't load it in Radiant (I'm using Radiant 1.5 for win32 here as 1.4 seems to lack support for q1 - at least I can't select it anywhere). There's "File => Pointfile..." in the Radiant menu bar, but clicking on it does nothing. :confused:

I have 1012 brushes and 175 entities in my map, don't know what the limits are for q1.

Any ideas? To clarify this, my main question is: how can I load the pointfile (or find the leak without having to do so)?
Last edited by dichtfux on Sun Aug 12, 2007 7:58 pm, edited 1 time in total.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
leilei
Posts: 145
Joined: Mon Mar 05, 2007 7:07 pm

Re: Unable to load pointfile in Radiant (q1)

Post by leilei »

Try loading it in the game
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Unable to load pointfile in Radiant (q1)

Post by dichtfux »

Good idea, thanks a lot!

For the world: the in-game console command to do so is "pointfile".
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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