It is not hard, the def file is included:
Code: Select all
/*QUAKED target_timer_start (1 0 0) (-8 -8 -Cool (8 8 Cool
Timer Start
*/
//=============================================================================
/*QUAKED target_timer_end (1 0 0) (-8 -8 -Cool (8 8 Cool
Timer End
-------- KEYS --------
count: optional count to give a sequence of checkpoints to pass before end
*/
//=============================================================================
/*QUAKED target_timer_check (1 0 0) (-8 -8 -Cool (8 8 Cool
Timer Checkpoint with optional timer reset
-------- KEYS --------
count: optional count to give a sequence of checkpoints
*/
/*QUAKED target_level_end (1 0 0) (-16 -16 -24) (16 16 32)
when triggered, the level ends
"message" use to set the name of the next level
*/
/*QUAKED func_breakglass (0 .5 .8) ?
Used to break glass
-------- KEYS --------
health: the objects health ~25-80 for glass
*/
I mean with simple maps! Do not make chapters, we want some freelancer maps. Like concrete!
A Video is here:
http://www.q3geoball.quakeit.de/?q=node/9
The timer should be in, so the people can check there times. and the checkpoints are against cheating
When possible use your own textures, we make a standalone, and when the maps are in the final version included, they must
be clear from copyright stuff.
It would be nice, when we see some maps for beginners.
Thx for help
P.S.
When you want to make a chapter!? Contact us, we accept any offer
