func_fracture crashing in multiplayer

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dancecrave
Posts: 12
Joined: Thu Jun 21, 2007 10:47 pm

func_fracture crashing in multiplayer

Post by dancecrave »

Hi All,

I have been writing a fairly large level in Q4 editor and GTK Radient of a building which has windows with glass that breaks using func_fracture. Its all working fine in single player mode.

However I have recently tested running in dm and ctf mode and in both of those as soon as one player shoots at any of the func_fracture surfaces the game (all) crashes with
Error ERP_DROP:
and
ERROR: Unsupported saveEvent == true in idEntity::SeverSendEvent

I have followed Aeon's Q4 FAQ closely and found tutorials on making glass and tried adding parameters and all sorts of things to get around this.

It happens in both patch 1.3 and 1.4.2 and on a simple test level with just the glass. I am execing a .cfg file.

Is there another multiplayer friendly way of making glass break? Or a special parameter needed

thanks

Alan :confused:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

I don't know for sure, but I'm pretty confident that you just can't have destructable stuff in Q4 MP--I seem to remember that it's just not set up for it.
dancecrave
Posts: 12
Joined: Thu Jun 21, 2007 10:47 pm

Re: func_fracture crashing in multiplayer

Post by dancecrave »

Thanks for you reply PJW, I was guessing by the silence up till now that it's something that is not common!

Looking at how it's done, using lots of fragments which are animated when the pane is broken it could be a processing issue when you have several player and it too much keeping up with lots of players breaking things too! Shame though

I have now unbreakable glass and open windows!!

Alan
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