[q3a] final release of spirit3ctfduel1 - Where Fears Collide

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dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

[q3a] final release of spirit3ctfduel1 - Where Fears Collide

Post by dichtfux »

My first CTF map is final.

The map was initially designed for the idea of a 1vs1 CFT mappack, but it has evolved a bit and can handle more than 2 players. I prefer 2vs2, but you have some real intense action at 3vs3. CPMA is recommended.


Screenshot:
Image


direct download link (~2MB):
http://maps.sp1r1t.org/quake3/spirit3ct ... fduel1.zip

More info and screenshots can be found here.

The .map files are included and GPL'd.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Magnus
Posts: 529
Joined: Wed Feb 16, 2005 6:38 pm

Post by Magnus »

Nice man. I like what you did with the wall behind the RG. Feels more like a additional hall space now. The lower JP looks good now. I knew just where it was going to put me. No getting snaged or landing on the lights in the lower halls.

I know there were some complaints about the water near the LG, but I like it. It gives a bit of a slowdown if you want that health thus adds a bit more thought and urgency to the game play.

I still got snaged on those bars in front of the SG when jumping from the LP near the PG, but only some of the time. Most of the time I had a smoth landing that took me right through the bars and to the SG. :confused:

I like that you have to stay on your toes. The enemy was able to grab the flag right out from under my nose a few times. Cool.

All in all I would say you have a very fun CTF map there. Good work. :icon14:
Uh, well....good luck with that. :shrug:

[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

I played with cpma bots for about 5 minutes and it was fun.
But bots never went for specific areas such as railgun and lower path from the base.

...and can I pack this map as one of the CTF-1on1 or duelctf maps?
Because both you and pjw targeted for cpma, I'm planing to rename the packname to "cpma-duelctf-mappack".
What do you think?

BTW, partial batch processing of mirix worked.
something like this

Code: Select all

path\to\mirix.exe full\path\to\*.mir /r
ix-ir
Posts: 192
Joined: Wed May 16, 2007 9:43 pm

Post by ix-ir »

I'm planing to rename the packname to "cpma-duelctf-mappack
The official maps are named cpm* and cpma* so it would be better to avoid a name that could be confused with these.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

Good to know you haven't abandoned the idea of the mappack. Will you really release it at the end of the year (as I think you said in the thread? Did anyone else announce to submit a map you're still waiting for elsewhere (like at another forum)?

About renaming it: Better avoid the the possible confusion as ix-ir suggested. A note on the readme that CPMA is recommended should be enough.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

O.K.
Which do you think better of the following examples?
1. ucpma-duel-ctf-pack (u:unofficial)
2. duel-ctf-pack
3. compact-ctf-pack
4. tiny-ctf-pack
5. humble-ctf-pack
6. ctf-pack-4-quickies

Or do you have your own nomination?

@dichtfux
Currently total number of map is 6. (you x1 + pjw x1 + mine x4)
Plus I'm planing to remake one more map similar to silly shootings.
There is no space map at the moment.
dichtfux
Posts: 571
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Post by dichtfux »

On the name: I'd prefer "tiny-ctf-pack". I'd stay away from things like "ucpma-*".
a13n wrote:There is no space map at the moment.
That's a great feature of this mappack imo.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

a13n wrote:duel-ctf-pack
Sounds good to me. :)

I'd avoid any use of "cpma".
ix-ir
Posts: 192
Joined: Wed May 16, 2007 9:43 pm

Post by ix-ir »

q3tcp (tiny ctf pack) and number the maps q3tcp1, q3tcp2 etc. Or q3dctf (duel ctf) but keep it short so people can easily remember what to callvote.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Thank you for opinions.
Probably it will be named q3duelctfpack(q3dcpN for each map, following the famous convention, q3wcp as such).
Magnus
Posts: 529
Joined: Wed Feb 16, 2005 6:38 pm

Post by Magnus »

So you guys are making a pack of small CTF maps?
Uh, well....good luck with that. :shrug:

[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

Yes, we are.

Have a look at >this thread< to get an idea of what we're talkign about.

btw: lol@your post and your sig. ;-)
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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