This is it. This is the final release before I pack this level up and ship it as a completed project.
done - Make sure all your pick-ups are at 16 units, and have nodrop 1
done - lower spec on rock texture
done - increase normal map detail. Use addnormals for increased detail
done - add a touch more color to lighting
done - double check for any over bright spots of lighting that can be fixed
done - resize entire level
done *no hallway under 192 units wide
done *update cave models
done - set up slope jump from under shard bridge
done - Complete new prop models
done - ambient sound pass
done - avoid turning level into fat wobbly ass
As you might see I cut a few tasks. Some of them didnt work out as planned and some just plain sucked lol.
Well everything seems to be in place and this level is really far along right now. I just want to get some more additional feedback. I am thinking the level will be ready for a full release by the end of this week if not sooner.
Thank you all for your help at the quake 3 world forums! I would post this update over on those forums right now but I cant as both of my accounts appear to have been locked! I'll try to get that fixed asap. Well anyway here is the level!
Heres my site:
http://lacedneptune.planetquake.gamespy.com/
Download Coldburn-Beta2 Here:
http://www.fileplanet.com/hosteddl.aspx ... le_dm1.zip (18,487 kb)







