Tutorial - Producing Level Design Ideas

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Tutorial - Producing Level Design Ideas

Post by Method »

I decided to write a tutorial covering my methods of producing and documenting level design ideas. This tutorial covers where to look for ideas/inspiration and how to put them on paper for current or future reference. You can read the tutorial here:

http://www.methodonline.com/ld_ideas.htm

Feedback is welcome. What did you guys like? What did you dislike? What would you like to see more of?

-Method
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Nice one. I'm doing about exactly like this.

I also have a notepad with clean white paper in it on the bed table so if anything pops in the twilight I can just draw a quick'n'dirty and leave it there for the day after.

Actually I get alot of inspiration from other games too, though mostly for atmosphere, texture-scheme and lighting, not that often - if ever - layouts.

For most parts, in the first steps of the pre-prod of a new map, I kinda thinks how the gameplay will be in some areas, like shuts the eyes and then imagines the player in third person running around within the atmosphere and layout you want.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

I think you can/should expand the article to cover the production of a map as a whole with how to try out lighting, try texture schemes, finding correct scales etc... might be alot of work though and probably has been covered elsewhere.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Thanks for the feedback. I've written things that cover of what you're talking about:

http://www.methodonline.com/mashup_tutorial.htm
http://www.methodonline.com/ld_process.htm

You're right about getting ideas from other video games. I do taht too sometimes. Will add that to the list.

-Method
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

Very nice work Method, thank you...it wil be really usefull!

:)
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