Water Damage

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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wVmikeVw
Posts: 7
Joined: Wed May 30, 2007 3:07 am

Water Damage

Post by wVmikeVw »

Is it possible to maek it so that you do not take damage when submerged underwater? or at the very least extend the time before you start taking damage?
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Hmmn. Drowning is probably tied to the liquid surfaceparm...

Just off the top of my head, you could probably make a reversed trigger_hurt that would give you health at the same rate that drowning takes it away, but that would be kind of lame and hackish, since you would still have the pain sounds etc. going on, and it would also give you an initial health boost, since drowning doesn't start immediately.

I *think* (unless I'm missing something obvious) that to do it with any kind of elegance, you'd need a mod...
zZCastleZz
Posts: 58
Joined: Sat Jun 23, 2007 3:06 am

Post by zZCastleZz »

As far as I know this information is hard coded and can only be accessible through compiled code. meaning you have to make a mod for this to happen. Though I might be wrong. Have you looked at all of the available world spawn key pairs?

You can however place Regen and invulnerability Powerups under the water.

While there might be some kind of workaround I feel that it is very very unlikely.
-The Castle
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