setting global sound

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Tyrantworm
Posts: 19
Joined: Tue Apr 17, 2001 7:00 am

setting global sound

Post by Tyrantworm »

how do you set global sound so that music plays everywhere in the map.

target speaker aint it.

I did a forum search, not very helpful.

anyhow, any help would be nice.

gracias
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

music : path/name of looping .wav file used for level's music (eg. music/sonic5.wav).


Pick a normal brush (worldspawn) and add in your music key to it in the entity window.
Tyrantworm
Posts: 19
Joined: Tue Apr 17, 2001 7:00 am

ok, got it

Post by Tyrantworm »

actually, if I'd just read the manual. duh.

found the worldspawn section.

it works, it's alive, it's alive.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

hehe =)
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