So.. the next GTA
So.. the next GTA
What would you rather see in the next GTA game? An entirely new engine to keep up with the latest graphics advancement, or keeping with the same engine for the fourth time and making the gameplay deeper yet again?
Gotta say, I'm hoping for the second option. Hell, I hope they re-use the engine and the cities they've already created, and work on making more things possible.
Fully modabble cars, mo weapons, pickups, secrets.. all that shit... There's an obvious tradeoff in that if you spend money and time developing a new engine, you have to sacrifice time/money on developing the gameplay.
Also, wonder if at some point game development will get so complex, noone creates new engines from scratch anymore, they augment and develop the existing ones. I guess that happens to a degree already, and id's one of the pioneers of 'make and engine then license the shit outta it', but will it become more pronounced in future?
Anywhichway the next GTA is so far away it's depressing >=(
Gotta say, I'm hoping for the second option. Hell, I hope they re-use the engine and the cities they've already created, and work on making more things possible.
Fully modabble cars, mo weapons, pickups, secrets.. all that shit... There's an obvious tradeoff in that if you spend money and time developing a new engine, you have to sacrifice time/money on developing the gameplay.
Also, wonder if at some point game development will get so complex, noone creates new engines from scratch anymore, they augment and develop the existing ones. I guess that happens to a degree already, and id's one of the pioneers of 'make and engine then license the shit outta it', but will it become more pronounced in future?
Anywhichway the next GTA is so far away it's depressing >=(
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
only just got tired of the last one, got a good half a year out of it. best ps2 game ever :icon14:
same engine would be fine, be really nice if they did something to smarten up the targetting system. spent a lot of time shouting things like 'i can see him, i'm looking at him, why the fuck aren't you looking at him?' at the telly playing this one.
same engine would be fine, be really nice if they did something to smarten up the targetting system. spent a lot of time shouting things like 'i can see him, i'm looking at him, why the fuck aren't you looking at him?' at the telly playing this one.
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In an ideal world, that might happen, but as is often the case, rewrites mean less content.
Take UT2003. They merely improved the engine, but spent much time on extra content, and released that as UT2004, which was a bigger hit that '03.
Likewise take Doom 3. The time spent on that engine has surely impacted the amount of content that shipped with it. IIRC, that was a total code rewrite too.
At the same time, it's true that the coders are not the same people as who create the media, but the media creation peeps have to wait for a long time while engines are developed (and tools created) before they can start working on it.... when the coders are just improving an existing system, content creation can begin at project start (or nearabouts)
Take UT2003. They merely improved the engine, but spent much time on extra content, and released that as UT2004, which was a bigger hit that '03.
Likewise take Doom 3. The time spent on that engine has surely impacted the amount of content that shipped with it. IIRC, that was a total code rewrite too.
At the same time, it's true that the coders are not the same people as who create the media, but the media creation peeps have to wait for a long time while engines are developed (and tools created) before they can start working on it.... when the coders are just improving an existing system, content creation can begin at project start (or nearabouts)
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Fuck the storyline and violence.
The fun to be had in GTA isn't that you have to do violent things as part of a storyline.. the real hook of the game is that you're in a large semi-functioning city and able to roam and do as you please.
The game would hang together pretty well without the killing and with just a shit-ton of awesome cars to barrell around it.
The aim isn't violence, and hence nesting the game in the surreal isn't neccesary or even desirable. Proving an experience which related tightly to real-life experience while allowing the player to roam and interact is the clay that binds GTA's success.
The fun to be had in GTA isn't that you have to do violent things as part of a storyline.. the real hook of the game is that you're in a large semi-functioning city and able to roam and do as you please.
The game would hang together pretty well without the killing and with just a shit-ton of awesome cars to barrell around it.
The aim isn't violence, and hence nesting the game in the surreal isn't neccesary or even desirable. Proving an experience which related tightly to real-life experience while allowing the player to roam and interact is the clay that binds GTA's success.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Not sure what kind of marketing imprint the games receive over there but personally I've not seen much marketing surrounding the GTA games, ever.... That said, I've seen one or two GTA: SA ads with 'Welcome to the jungle' playing over them, not violent really... but to get past the UK advert censors they perhaps released toned down media?
manhunt.... looked absolute shit. IMO the only good product rockstar put out is GTA itself, even midnight club is a bit iffy.
Even more reason, I reckon, why they should ALL just work on GTA and nothing but, make it kick even more ass.
manhunt.... looked absolute shit. IMO the only good product rockstar put out is GTA itself, even midnight club is a bit iffy.
Even more reason, I reckon, why they should ALL just work on GTA and nothing but, make it kick even more ass.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
- FragaGeddon
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Well for PC there's always Multi Theft Auto.
(It's been improved extensively since the first few trial releases).
http://www.mtavc.com/
Watty never played GTA3? Woah... I can safely say GTA3/VC/SA are the best examples of how a game can survive going from 2d
3d. If fits this franchise so perfectly, it's what GTA should of been from day one. :icon32:

http://www.mtavc.com/
Watty never played GTA3? Woah... I can safely say GTA3/VC/SA are the best examples of how a game can survive going from 2d
