Bright walls q3
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				Killinator
 - Posts: 56
 - Joined: Thu May 10, 2007 7:56 pm
 
Bright walls q3
Im pretty sure that there is a way to make the walls bright while you are playing but i do not remember the code you use in console
I AM NOT looking to make the screen brighter. just the walls, floor!!!
			
			
									
						
							I AM NOT looking to make the screen brighter. just the walls, floor!!!
Meh :P
			
						- 
				Killinator
 - Posts: 56
 - Joined: Thu May 10, 2007 7:56 pm
 
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				Killinator
 - Posts: 56
 - Joined: Thu May 10, 2007 7:56 pm
 
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				+JuggerNaut+
 - Posts: 22175
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				Killinator
 - Posts: 56
 - Joined: Thu May 10, 2007 7:56 pm
 
Code: Select all
seta r_gamma "2"
seta r_dynamicLight "0"
seta r_drawSun "0"
seta r_fastsky  "0"
seta r_ignoreGLErrors  "1"
seta r_flares  "0"
seta r_smp  "0"
seta r_vertexLight  "1"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_texturebits  "0"
seta r_detailtextures  "0"
seta r_picmip  "5"
seta r_ext_gamma_control  "0"
seta r_fullbright "0"
seta r_mapOverBrightBits "3"
seta r_intensity "1.6"
seta r_ambientScale "0.5"
seta r_lightmap   "0"as for enemy model settings, try this in cpma
			
			
									
						
										
						Code: Select all
seta enemyModel  "keel/pm"
seta cg_enemyModel "keel/pm"
seta cg_forcemodel 1
seta cg_forceenemymodel 1
seta cg_enemyColors "0iii"
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				Killinator
 - Posts: 56
 - Joined: Thu May 10, 2007 7:56 pm
 
menkent wrote:r_picmip above 3 (i think... maybe 5) is restricted by pb, so it won't work on most servers anyway.
not sure about fullbright. never tried it in q3.
most servers run without pb, some still have it, and there are a few of thoose with stupid fucking admins, that set your fps, maxpackets etc... automaticly so its fucking with your cfg and you dont even know.
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				Kammesennin
 - Posts: 277
 - Joined: Sun Jun 19, 2005 4:22 am
 
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				Killinator
 - Posts: 56
 - Joined: Thu May 10, 2007 7:56 pm