-subdivision question

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Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

-subdivision question

Post by Kaz »

I'm trying to convert some complex patches to an .ASE model to get around some LOD issues, but q3map2 oversimplifies the subdivisions, and I'm trying to override it with the -subdivisions switch. I compile with the following but to no avail:

-meta -patchmeta -mi 1024 -mv 6144 -subdivisions 2

I was wondering what I might be doing wrong, if anything? I have the latest q3map2 and the patches are func_group'd.

Thanks alot for any help :)
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

um, erm... it seems that it works, but that the actual subdivision doesn't show up in radiant? weird....

i guess just let this one fall down
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

No, Radiant generates subdivisions independently from what the compiler does. There is some value in one of the radiant configuration files that controls the subdivisions (setting it to be higher or lower), though I really forgot which one.

IIRC, the default subdivisions value is 4.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

It was just weird because the subdivisions, not on patches, but on a model, weren't the same as in-game. Now whenever I load the models they have the proper subdivisions; it must have just been a weird anomaly.

Thanks for the reply anyway :)
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