I'm trying to convert some complex patches to an .ASE model to get around some LOD issues, but q3map2 oversimplifies the subdivisions, and I'm trying to override it with the -subdivisions switch. I compile with the following but to no avail:
No, Radiant generates subdivisions independently from what the compiler does. There is some value in one of the radiant configuration files that controls the subdivisions (setting it to be higher or lower), though I really forgot which one.
It was just weird because the subdivisions, not on patches, but on a model, weren't the same as in-game. Now whenever I load the models they have the proper subdivisions; it must have just been a weird anomaly.