[q2] spirit2dm1 - Awaiting Resurrection: Final Release

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

[q2] spirit2dm1 - Awaiting Resurrection: Final Release

Post by dichtfux »

Doubt many people will care for this as it'S for q2 but anyways:

Looks like all bugs are fixed and my first q2 map is ready for release. So here is > the final version of spirit2dm1 < .

For those who missed the beta thread: it's a DM-map designed for 3 players. One atrium, lots of vertical action.

The download link above is for the bsp-only version. The map is also available in a version that comes with

* a routes table for the eraser bot (.rzt)
* a location file for r1q2 and other q2 clients (.loc)

from my website.

More screenshots and the readme can also be found there (readme is included in both zip archives as well).


Screenshot:
Image


Thanks again to everybody who helped with beta testing and suggestions!

I know there ain't much details for your standards here at q3w but I talked to some q2 players and they suggested keeping r_speeds < 2000 for q2 netplay.

btw: the map can be played online at my q2 server at airrocket.net:27910.

@amphetamine: Sorry for not including the q2e lighting file yet. Hope I' ll find the time to update the spirit2dm1-full.zip at a later time.

Enjoy,
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

It turned out good. I checked it out in q2e...and it's quite bright.
Post Reply