aztech texture set (D3/Q4) released

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

aztech texture set (D3/Q4) released

Post by phantazm11 »

These textures were created specifically for my map, Dark Ritual. The set isn't very big, but seeing as there aren't that many custom textures for the Doom 3/Quake 4 engine, I decided to release them separately.

Image

They were created from scratch, no photo-sources or samples from other textures were utilized. I used Photoshop and the Nvidia normal map plugin. Included are normal, specular, diffuse, and in most cases, height maps. The light textures also have glow maps. I included the torch cage model from the map as well since it went so well with the set.

Although I have no plans to expand this set, I may revisit the theme at a later date.

Copyright and permissions are included in the read_me.

Download: 3.51 Mb

phantazm11
Last edited by phantazm11 on Fri Apr 20, 2007 9:53 pm, edited 1 time in total.
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

Great!
I'm pretty sure I'll use your textures in my q4 map!

;)
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Mirrored on FileFront to save your bandwidth
http://files.filefront.com/tex_phantzm_ ... einfo.html
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Post by phantazm11 »

A1yssa: Awesome...can't wait to see what you come up with :)

Kat: Thanks a lot man :)
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Those look very cool!

We can always use more Q4 textures...nice job. :)
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