Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
facejerk
Posts: 1 Joined: Sun Apr 15, 2007 7:26 pm
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by facejerk » Sun Apr 15, 2007 7:31 pm
I'm just starting to make basic maps in Q3 using Gtk Radiant(1.4.0). I was curious as to how to make the "fog" effect I've seen in a couple of maps. Thanks!
Grenader
Posts: 202 Joined: Sun Oct 08, 2006 11:38 am
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by Grenader » Sun Apr 15, 2007 7:46 pm
Use a fog shader. Only one side of the brush can be visible though
dnky
Posts: 188 Joined: Thu Nov 24, 2005 3:49 pm
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by dnky » Sun Apr 15, 2007 7:58 pm
Go to my site,
HERE , follow the tutorial links, look at tutorial 3 for Q3
Whatever....