
Minor error: the texture seems to be slapped onto the trim.

In some spots - like the one above - FPS drops to ~65 due to some heavy overdraw. This is on a 7300 GT btw; not the fastest card in the land, I agree, but it normally handles anything Q3 can throw at it with ease.
Game play: played it with a few CPMA bots - who tend to continuously plunge themselves into the lava. Might be more of a problem with the bots than with your map because I've seen them do that on other maps too. However, since every dog fight is over in seconds, it does make it a tad hard to comment on the flow and item layout. Two observations:
- the map only sports the SG, LG, RG and RL. You might want to add a PG for a little extra spice.
- the RG totally dominates but that might be hard to remedy on such an open map.
PS: there's a trick jump (double jump from bridge to the RG balcony) that I rather enjoyed.