New Map: Quake3 - Beyond Reality II - CTF

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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III-Busta
Posts: 2
Joined: Tue Mar 20, 2007 7:37 pm

New Map: Quake3 - Beyond Reality II - CTF

Post by III-Busta »

Hello all,

I wanted to get your opinion on this release..I'm calling it a final. Any comments will be appreciated.

Description:
A vanilla Quake3 version of the popular
Team Arena map (mpteam9). pro-q3t6ctf derives from mpteam9
which derived from q3tourney6_ctf. It's a bit larger, with 2
floors on each base, a couple new ways off the base and the
quad alternate on the middle platform.

Screenshot:
Image

Download:
http://www.jupitergaming.com/pafiledb/p ... =file&id=3

I have the map in rotation at the following servers:
64.255.174.10:27960 :: -=Lightning=-
64.255.174.100:27960 :: -=Thunder=-

I hope to see some of you there :D[/url]
Last edited by III-Busta on Sun Mar 25, 2007 2:14 pm, edited 4 times in total.
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seremtan
Posts: 36013
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

doesn't look half bad. will check out

i haven't downloaded a custom Q3 map for years

edit:

* there's no arena file
* only seems to be one spawn point, resulting in a massive telefrag clusterfuck
* GL is pretty redundant on a map like this. suggest replacing with LG or even better SG
* the stairways slow the flow down. i'd suggest more bouncepads
* there's a thumbs.db file in the pk3

otherwise, looks like pretty solid old skool action
squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

Post by squirell man »

noice dude (rock on symbol) im not the kind of guy to be able to point out the errors like what the post above says but it looks perty good.
III-Busta
Posts: 2
Joined: Tue Mar 20, 2007 7:37 pm

Post by III-Busta »

* only seems to be one spawn point, resulting in a massive telefrag clusterfuck
I've tested it with a 10v10 and there's no telefragging that I am aware of.


* the stairways slow the flow down. i'd suggest more bouncepads
bounce pads imo are horrid on space maps...makes an easy target for railers...keeping them at a minimum worked best.

I'll address the other issues. Thanks for the comments and suggestions.
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

* the stairways slow the flow down. i'd suggest more bouncepads
bounce pads imo are horrid on space maps...makes an easy target for railers...keeping them at a minimum worked best.
So you're remaking t6-ctf--one of the worst offenders of easy-target-jumppad gameplay--and yet you're making that statement.

Oh, the irony!
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

What wviperw said, and:

Oh, look. A remake of a space floater. Or, maybe Law and Order is on..
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

What's wrong with mpteam9?
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

I think they just don't like space floaters... ;)
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

or...hmm, I'll put it this way instead...usually people do remakes of a map because they think they can do a better job of making it(hence re-make)....now, if it was an intent to port a TA map over to Vanilla...then it probably would have been a better choice to do something like mpterra1 or something. Now that could be considered a great map to re-make...aside from nobody really jumping at playing a re-make of a space map....

I normally don't rant and rave...but, I don't understand people and remakes....like we need another q2dm1 or a q1dm4 remake 11 or 12 yee-hah. I guess make a remake or maybe a boxmap that would be cool.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@III-Busta
If you don't mind, why don't you join the CTF-1on1 mappack project with your cool map? :icon25:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

a13n wrote:@III-Busta
If you don't mind, why don't you join the CTF-1on1 mappack project with your cool map? :icon25:
Um.
He probably won't, because this isn't a 1-on-1 CTF map.

You confuse me.
squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

Post by squirell man »

too big. q3tourney6ctf would be the largest map I would ever play a space 1v1 ctf game on.
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