Tutorial: Next Gen Texture Creation

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Tutorial: Next Gen Texture Creation

Post by o'dium »

I did this for our game. Its part of OverDose's SDK. Now I haven't spell checked it or anything yet, I'll do that in a min, lol. However its all there. Feel feel to visit the rest of the SDK by using the link at the bottom, its not complete, some of it doesn't work, and most of its in just as poor a state. But its something I've had to do, heh...

Anyways, heres a tutorial on texture creation for next gen games. Its for OverDose, however the exact same things are used in Quake 4 and Doom 3 so I'm sure some of you will find it useful:

http://www.quake2evolved.com/overdose/s ... exture.htm

I'll now get onto grammar and spelling fixes, heh :D
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

I was looking for a tutorial like this!
thank you very much!
:D
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Good lord, that has some crazy retarded typos. I knew I was a bad typer but fudge... Fixed, anyway...
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Damn nice tutorial/explanation! I'm guessing a lot of people will find this useful. Good job!

(I'm still seeing some typos though... ;) )

Edit: I just did a quick proof pass for you, since I have an eye for that sort of thing--will your hotmail take a 860K Word .doc zipped up?
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Good job. Adding this to the resources sticky.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Scourge
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Post by Scourge »

pjw wrote:
Edit: I just did a quick proof pass for you, since I have an eye for that sort of thing--will your hotmail take a 860K Word .doc zipped up?
It should. Seems I remember it could handle at least 2 mb.
pjw
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Joined: Sun May 07, 2000 7:00 am

Post by pjw »

@ o'dium: You have mail. :)
Kaz
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Post by Kaz »

Very, very nice work o'dium ;)
ALMighty
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Joined: Sat Mar 02, 2002 8:00 am

Post by ALMighty »

This is awesome! Great job! :)
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