

The level is a rescaled remake of my Map Center Q3 turtle map level.
The theme is natural terrain and gothic (actually 'classical')architecture, well to be exact it was inspired by research I did into underground Roman cities in Naples and Rome. The majority of the textures are converted from a Q3 set by Inition.
Models have all been re-uvw mapped from the original map, and further tweaked. Geometry is remade and more eye-candy and details added.
The map runs on my system at a healthy 63 FPS more or less throughout, despite no ambient lighting being used. There is one spot where my use of alpha masked models causes a frame drop, but I dont think it's too bad.
I have included a bot file for sabot or q4max, and tbh considering most of the level is not brush geometry, bot will play pretty well if you can live with them being daft about the quad area.
I am aware of the fact that for some players certain areas may be a little on the tight side, if you can see past that and appreciate what I have attempted to do I will be happy.
d/l (15 mb) HERE