Here are two screenshots to illustrate what I'm talking about. Note the lighting on the blue frames around the teleporters.
good teleporter:

bad teleporter:

There is no black brush in front of the blue frames and the blue frame is completely visible in vertex lighting mode. I placed plenty of lights around it (4 light sources at different angles).
Map was compiled from radiant. I tried mutliple command lines (none of which fixed this issue), the one used on the screenshots above was:
Code: Select all
BSP -meta -vis -light -fast -filter