Tier-Z (beta)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Tier-Z (beta)

Post by Hipshot »

My first real non-void map, my first using a more common Quake-ish theme, also, I used a Quad, which I usually -> Hate <- alot.

Edit: Bots sucks, they are worse than home made bots for pong.

Download ~11M
http://www.zfight.com/misc/files/q3/hipshot_dm8.rar

ImageImageImage
ImageImageImage

Speak!

Edit: Images don't work, stupid imageshack.
Last edited by Hipshot on Tue Dec 03, 2019 8:56 am, edited 1 time in total.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Did you finish your dm6?
And what about dm7? :clownboat:
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Post by Grenader »

Those screenies look awesome. I will download in a few mins.
kloffy
Posts: 18
Joined: Sun Nov 26, 2006 4:08 pm

Post by kloffy »

Nice map, I love your lighting. :icon14:
I'm also curious about dm7. :ninja:
xgo
Posts: 35
Joined: Sun Nov 19, 2006 9:17 am

Post by xgo »

very nice looking map; playable in tdm
cpma bots work nice here :p
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

nice, seems like hipshot is a mappin speed demon these days :D
surgeon62
Posts: 573
Joined: Sun Mar 13, 2005 6:58 pm

Post by surgeon62 »

Fun map. I like that it feels larger than it actually is. Keep up the good work!
Dilbert is a documentary.
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

played a good deal of 2v2 and 3v3 RA3 TDM on this map--it is fun as hell, nice work hipshot

the only suggestion I have is that you might consider making the floor of the slanted "launch tube" slick, because camping inside that tube is a little cheap haha
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

FYI: I cleaned up some spam on this thread. If anyone wants to know how to install custom maps for Q3, see the Quake 3 Arena Discussions Beginners Guide sticky thread here instead of spamming someone's thread. Thanks.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
jsolana
Posts: 10
Joined: Mon Jan 08, 2007 12:08 am

Post by jsolana »

Nice :rtcw: I'm downloading it
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