Open discussion about any topic, as long as you abide by the rules of course!
neh
Posts: 662 Joined: Mon Mar 12, 2001 8:00 am
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by neh » Sun Nov 19, 2006 8:37 pm
Doombrain wrote: tnf wrote: Doombrain wrote: anyone else having issues with disk reading? i'm having the same issue as discodave had. the dvd does not have a mark on it. going to let it cool down.
not having any problems with the disk reading here.
I agree about some of the regular multi - there aren't enough modes IMHO. I do enjoy the co-op though.
co op's where its at
coop wins but i quite like the mp - but if you team sucks you usually go with em
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Qr7
Posts: 184 Joined: Mon Apr 09, 2001 7:00 am
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by Qr7 » Sun Nov 19, 2006 8:47 pm
iluvquake4 wrote: Seems what the MP needs is dedicated Linux servers, though I doubt MS would be happy about that.
yes because linux is obviously the only solution
Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 8:50 pm
it is to that moron
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Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 8:50 pm
what the fucked he on about anyway?? the server is the xbox with the biggest pipe.
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Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 8:55 pm
yeah but why would MS do that? they won't make anu money from it
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iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 » Sun Nov 19, 2006 8:55 pm
Doombrain wrote: what the fucked he on about anyway?? the server is the xbox with the biggest pipe.
Yes, and it's working so great!
Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 8:56 pm
works for me. you can't blame MS for your crappy router managment
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iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 » Sun Nov 19, 2006 8:56 pm
Doombrain wrote: yeah but why would MS do that? they won't make anu money from it
Client pays for game
Connects to Dedicated Server
Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 8:57 pm
iluvquake4 wrote: Doombrain wrote: yeah but why would MS do that? they won't make anu money from it
Client pays for game
Connects to Dedicated Server
overheads you idiot
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iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 » Sun Nov 19, 2006 8:59 pm
Client runs Linux servers / Cost To MS = Zero
Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 9:00 pm
iluvquake4 wrote: Client runs Linux servers / Cost To MS = Zero
lol you just don't get it do you
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iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 » Sun Nov 19, 2006 9:01 pm
It's difficult to translate "retard" to English. Your posts are incoherent.
iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 » Sun Nov 19, 2006 9:02 pm
Doombrain wrote: The MP is so fucking inconstant it's gay.
P2P
Qr7
Posts: 184 Joined: Mon Apr 09, 2001 7:00 am
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by Qr7 » Sun Nov 19, 2006 9:04 pm
iluvquake4 wrote: Client runs Linux servers / Cost To MS = Zero
cost of admins? (Linux doesn't just magically fucking work douche)
cost of hardware?
cost of bandwidth?
cost of power?
what the fuck are you talking about?
Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 9:05 pm
iluvquake4 wrote: It's difficult to translate "retard" to English. Your posts are incoherent.
Lol some little prick sat in his bedroom schooling a company that more or less started computing and networking today as we know it.
But don’t worry! iluvquake4 has all the solutions for your network issue because it seems Microsoft can’t design the perfect gaming network that works with all manner of routers at no cost or which has no commercial value. Thanks kid, lets have it!
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The HavoX
Posts: 1207 Joined: Sun Jan 23, 2005 4:31 pm
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by The HavoX » Sun Nov 19, 2006 9:06 pm
iluvcock4, not only are you a prick, you're starting to give me a headache.
*adds to my ignore list*
tnf
Posts: 13010 Joined: Tue Mar 13, 2001 8:00 am
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by tnf » Sun Nov 19, 2006 9:08 pm
reefsurfer wrote: Doombrain wrote: I’m about to sell my copy. Well pissed off with MP. I just played someone and didn't win one game and I know I’ll play later and win them all. The MP is so fucking inconstant it's gay.
owned!
Keep trying.
And if you need to see owned, I can refer you to an example.
Doombrain
Posts: 23227 Joined: Sat Aug 12, 2000 7:00 am
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by Doombrain » Sun Nov 19, 2006 9:09 pm
iluvquake4 wrote:
Clans pay for servers, admin servers, etc.
lol, cost = zero
moron
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tnf
Posts: 13010 Joined: Tue Mar 13, 2001 8:00 am
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by tnf » Sun Nov 19, 2006 9:09 pm
iluvquake4 wrote: Client runs Linux servers / Cost To MS = Zero
Jesus christ you moron - you think OS cost is the only overhead to having enough dedicated servers to handle the entire LIVE community?
And how much would we have to increase LIVE fees to handle the increased cost to M$?
Last edited by
tnf on Sun Nov 19, 2006 9:10 pm, edited 1 time in total.
Doombrain
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by Doombrain » Sun Nov 19, 2006 9:10 pm
hahahaha
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MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Sun Nov 19, 2006 9:12 pm
can we keep this about gow and ditch Uncle's favorite toy?
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booker
Posts: 657 Joined: Tue Dec 12, 2000 8:00 am
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by booker » Sun Nov 19, 2006 9:12 pm
this will work
iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 » Sun Nov 19, 2006 9:13 pm
Players could run the dedicated server software on their PCs, or rented PCs, or from game server hosts.
Live could list the dedicated servers. Players can join the servers.
You can run a dedicated server and list it, or join a P2P session (just like now).
It would be no different than how it's done for all the online PC games such as Quake 3, Enemy Territory, Quake 4, etc, etc.
:icon27: