gears of war....

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HM-PuFFNSTuFF
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Post by HM-PuFFNSTuFF »

i'm awfully tempted
Massive Quasars
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Post by Massive Quasars »

I don't think so, maybe I'm wrong, but I don't think it's like the original Xbox in that respect.
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Captain
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Post by Captain »

What’s In The Standard Box:

· Xbox 360 Console
· 20GB Detachable Hard Drive
· Component Audio/Video cable that supports both standard and high-definition TVs.
· One wireless controller with two AA batteries
· One media remote control with two AA batteries
· Wired headset (connects to wireless controller)
· Power brick and cables
· 18’ Ethernet cable
· Xbox Live starter kit
· Backwards Compatibility & HD Media preloaded on hard drive
· Manuals & Install Guide
Source
Massive Quasars
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Post by Massive Quasars »

Not sure if that translates into free Xbox Live gold access for some specified amount of time. Whereas it did on the original Xbox when you bought a certain accessory.
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Doombrain
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Post by Doombrain »

you get a month for free, newbs
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Massive Quasars
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Post by Massive Quasars »

ok then, there you go
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MKJ
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Post by MKJ »

you get a month if you register an account. my premium kit also included a 3 month account, so i got 4 months for free out of the box
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andyman
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Post by andyman »

Can we start a Xblive acocunt FAQ thread already? this seriously gets asked everytime there is an xblive thread.
I'll make one later.
Doombrain
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Post by Doombrain »

andyman wrote:Can we start a Xblive acocunt FAQ thread already? this seriously gets asked everytime there is an xblive thread.
I'll make one later.
I've already knocked one up mate

http://www.xbox.com/en-GB/support/xbox360/
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tnf
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Post by tnf »

Still haven't played multi yet...last time I was playing I was also watching a movie with the wife... :|

Hopefully soon.

Which gameplay mode is the most fun online?
tnf
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Post by tnf »

This level in the rain is pretty impressive looking.
Sevensins
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Post by Sevensins »

tnf wrote:Which gameplay mode is the most fun online?
Depends on your fancy.

Warzone and Execution are both essentially team deathmatch. However, to get a kill in execution you must use a melee attack to finish them. Assassination is the only semi goal based mode where you have to kill the leader of the other team to win the match.

In the end, they are all pretty much team deathmatch. Hopefully this will changed soon with new modes.


It is ill advised to run off by yourself in any mode unless you know where the other team is and you are flanking (or whatever).
Sevensins
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Post by Sevensins »

Did anyone participate in any of the Emergence Day stuff?

I didn't get to play at all today. I co-oped with my brother for a little bit and that was it.
iluvquake4
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Post by iluvquake4 »

How long will the 360 last until the next console?
dzjepp
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Post by dzjepp »

Who knows, but the average console life cycle is like 5-6 years.
iluvquake4
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Post by iluvquake4 »

Doesn't Gears of War use the Unreal 3 engine? It seems not everything casts shadow like the Quake 4 engine. Is that an engine limitation or artistic choice? Is it more limited or more flexible when it comes to the shadow rendering?
iluvquake4
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Post by iluvquake4 »

Hrm, okay, I guess it might be more flexible:

"# Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:

* Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
* Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
* Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
* Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.

# All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects"

http://www.unrealtechnology.com/html/te ... ue30.shtml
dzjepp
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Post by dzjepp »

Yeah, I sorta think ue3 is looking somewhat dated already, I mean it is taking them an awful long time to push out a triple a game with it (sans gow, which is good mind you, but somehow I think ut2k7 will look better). Not to worry, because epic is already working on the next engine :icon32:
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Captain
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Post by Captain »

I just love this song too much.

http://youtube.com/watch?v=DR91Rj1ZN1M
iluvquake4
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Post by iluvquake4 »

Hrm yah, at the speed of the technology and engine capabilities, I wonder if the 360 will be able to keep up after a year or two. Nvidia is already breaking out with a DX 10 card. Is the 360's GPU capable of DX 10 type rendering?
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Captain
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Post by Captain »

Depends how long it takes for developers to start putting out DX10 games.
iluvquake4
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Post by iluvquake4 »

Doesn't answer my question. :icon27:
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Post by iluvquake4 »

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Captain
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Post by Captain »

PCs will always be ahead of consoles. Nothing's going to change that anytime soon ;)
Doombrain
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Post by Doombrain »

picking my copy up at 9am on Friday
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