rep wrote: There are tricks with eight com_maxfps settings. Of course you know about 125, but I won't tell the others because you kids will abuse them. Some make you move faster and go farther when you hit jumppads, some make you stick to the ground and your jumps are about half the height. Some let you lag out the enemy you're shooting, believe it or not. It's a strange side effect that shouldn't have anything to do with anything, since it's a clientside feature. Oh well.
that information has been out for years, and its no secret.
any serious players will be using the osp mod which limits all that stuff.
Q2E is a nice way to waste time... It was far better for them to do this than say, QUAKE 3: NORMAL MAPS, like all the other kids are doing these days.
I do wish that they would have gone a slight bit further with Q2E, however. Dynamic lighting, better shader effects (yeah, n/s/d/sb, bleh) and real shadows would have all been great, but they're all being shown on the old maps.
It would be nice if they redid at least the edge in some crazy high poly way... And made it make sense. I drew concepts up a few years ago, and the best I could do with it was turn it into a dam. That's what I've always thought it is anyway... Some sort of dam/complex where the water has drained on one side. Yeah.