Microsoft has chosen the Unreal Engine 3 for their XBox2 games. (Maybe this is old news)
How is that possible? I always thought the UE3 relied heavily on DirectX? And DirectX, in turn, relied heavily on the x86 architecture?
The XBox2 will be powered by a PowerPC CPU, how can they just turn around and use a PC engine for the PowerPC?
Wouldn't porting the UE3 be just as much work as developing a completely new engine?
Especially in the light of the recent Doom3 benchmarks for Mac, which have proven that porting from x86 to PowerPC is everything but easy?
Unreal Engine 3 and XBox2
xna is just a ms buzzword name for their fairy-tale unified development environment--think visual studio + deep exploration + radiant all in one
if anything, xna would be an app (or suite of apps) that spoke directx
but, xna doesn't really exist (yet)
who knows if they're actually going to finish it
if anything, xna would be an app (or suite of apps) that spoke directx
but, xna doesn't really exist (yet)
who knows if they're actually going to finish it
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Well actually it's an API. And since it's so close to the hardware, porting it would be quite the task I imagine.rgoer wrote:directx is just a language
They could have invented something new. I figure that wouldn't be much more work than porting DirectX to a new hardware platform.rgoer wrote:and, backing up--you didn't think ms was going to be using directx on the new xbox?
what else would they use, opengl?
lol
I'm pretty sure that's what they're doing anyway, they're just gonna call it DirectX.