I cant remember for the life of me how to make fog appear thicker/thinner... I could of sword it was a simple material change but I cant find it lol. I know how to do in our own PPL engine very esily, but in Q4, I'm stumped
Anybody have any ideas then on how to change fog density?
lights/odctf1_worldfog
{
fogLight // tell the engine it is fog and not a light
noShadows
{
map _fog // the internal fog image
colored // take rgba from entity shaderparms
shaderparm3 [512]
zeroClamp
}
}