"Random" powerups.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

"Random" powerups.

Post by Hipshot »

How do I make so that the first time a haste (or whaterever spawns) and the next something else? Do I need to setup some advanced triggersystem for this, or is this not possible in vanilla? I can bet I've seen this in a id map though...
Todtsteltzer
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Post by Todtsteltzer »

You can team items and the involved items will spawn randomly. Detailed informations can be found in the Q3Radiant Editor Manual.
You can see how it works in q3tourney1, the Quad and the Regen are teamed there.
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Hipshot
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Post by Hipshot »

Thanks kind sir.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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mrd
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Post by mrd »

You can also do what was done in one particular Q2 map which I can't remember the name of, where you drop like 10-15 quad damages in the same spot, and one BFG, then throw 'em all on the same team. 15/16 times it's quad damage, but everyone once in a while some lucky gun will get a BFG. I remember everyone used to always think you were cheating when you showed up with a BFG :olo:
Quack
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Post by Quack »

Can you group multiple entities: 4 small healths, 4 armor shards, or 1 rail ammo?
Shallow
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Post by Shallow »

No, if you team a bunch of entities only one of those entities would appear at a time. So you'd get one of the four +5Hs, one of the shards, or the RG clip.
obsidian
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Post by obsidian »

Also note that you can change the probability of loading a specific item by altering the number of that item in the team.

For example, teaming 3 MH's and 1 quad, you have a 1 in 4 chance of spawning a quad.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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mrd
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Post by mrd »

obsidian wrote:Also note that you can change the probability of loading a specific item by altering the number of that item in the team.

For example, teaming 3 MH's and 1 quad, you have a 1 in 4 chance of spawning a quad.
:icon33: That's what I said foo :icon32:
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