Func rotates and machinegun.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

Func rotates and machinegun.

Post by Hipshot »

# Anyone noted that func_rotates jams sometimes? I don't know if it's because I use a very big one, or if it's just Q3 doing that. I don't touch it, it's just happens when I play around the map...

# Possible to disable the machinegun in vanilla Q3?
Kaz
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Post by Kaz »

You can subtract all of the ammo with a combination of ammo_bullets (value of -100 or something) + target_give linked to the info_player_deathmatch's. I think this is correct.
obsidian
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Post by obsidian »

Never noticed func_rotates jamming without some kind of collision issue. How fast is it spinning? Possible it may be some framerate/refresh illusion trickery?

But you'll still have a machine gun, just no ammo for it.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Shallow
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Post by Shallow »

func_rotate entities tend to jam on corpses within their axial bounding box. The bigger the entity, the more space there is within that area that isn't part of the solid brushes and the more likely (and offensive) these jams are.

It's one of those dodgy, half-finished entities that you're better off not using.
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Hipshot
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Post by Hipshot »

I coulden't solve the rotating problem, I think shallow hit the spot where it failed. I skipped the entire idea with the rotating thingie.

@ Kaz, works perfect!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kaz
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Post by Kaz »

;)
poub_
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Post by poub_ »

Note that the above solution will most likely not work with cpma, but you can make a custom mode that removes the machinegun from gameplay. Just in case.. you know :)
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Hipshot
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Post by Hipshot »

If the map even gets mentioned by the CPMA community, I'll release a CPMA version...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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