Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								Kaz 							 
									
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								by Kaz   »  Thu Sep 07, 2006 1:34 am 
			
			
			
			
			
			[lvlshot]http://kaz.quakedev.com/junk/quake4_reception.jpg[/lvlshot] 
[lvlshot]http://kaz.quakedev.com/junk/quake4_reception2.jpg[/lvlshot] 
 
Becoming rather fond of q4 mapping =D
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								unitool 							 
									
		Posts:  77  		Joined:  Sat Dec 18, 1999 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
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								by unitool   »  Mon Sep 18, 2006 10:42 am 
			
			
			
			
			
			I guess it's probably safe for me to post this by now, especially since you can't really see anything....
 
			
			
													
					Last edited by 
unitool  on Wed Sep 20, 2006 8:25 am, edited 1 time in total.
									
 
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Foo 							 
									
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											Location:  New Zealand 
							
						
		 
		
						
					
						 
		 
													
							
						
									
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								by Foo   »  Mon Sep 18, 2006 10:56 am 
			
			
			
			
			
			Church with butresses and stained windows.
			
			
									
						
							"Maybe you have some bird ideas. Maybe that’s the best you can do." 
― Terry A. Davis
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								unitool 							 
									
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								by unitool   »  Mon Sep 18, 2006 11:04 am 
			
			
			
			
			
			You are correct, Sir!  
 
I still feel safe, tho.
			
			
									
						
							Sometimes I feel like I've been blessed. 
I'm doing what I want, so I never rest.
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lenard 							 
									
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								by Lenard   »  Tue Sep 19, 2006 6:00 pm 
			
			
			
			
			
			Damn. I got nothing from that.
			
			
									
						
							[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Tue Sep 19, 2006 6:49 pm 
			
			
			
			
			
			your secret is safe with us, whatever it is, and whyever it's a secret
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								wviperw 							 
									
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								by wviperw   »  Tue Sep 19, 2006 11:24 pm 
			
			
			
			
			
			First time I've ever seen somebody use the word 'whyever'. 
 
Congratulations.
			
			
									
						
							[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
			
						 
		 
				
		
		 
	 
				
				
				
		
		
			
				
																			
								H.Reaper 							 
									
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								by H.Reaper   »  Wed Sep 20, 2006 5:51 pm 
			
			
			
			
			
			Congrats WVW ! As it been told, i hope i'll see your work in rtcw2 !
My work at 
Requiem Team 
[lvlshot]http://pix.nofrag.com/cc/75/3324de10fe5caac3ca01d459eafb.jpg[/lvlshot]
[lvlshot]http://pix.nofrag.com/66/5c/bc7f80913a2515f7b854aa99c901.jpg[/lvlshot]
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								maz0r 							 
									
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								by maz0r   »  Wed Sep 20, 2006 6:56 pm 
			
			
			
			
			
			H.Reaper: your pics are broken
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								H.Reaper 							 
									
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								by H.Reaper   »  Wed Sep 20, 2006 10:09 pm 
			
			
			
			
			
			Well i can see them right now ; but that damn host is often down this days, they are having troubles with one of their server. 
 
If you really/still can't see them, plz tell me. 
 
thx.
			
			
									
						
							Requiem AA 
Co-Leader 
Lead Level Designer
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Silicone_Milk 							 
									
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								by Silicone_Milk   »  Wed Sep 20, 2006 10:37 pm 
			
			
			
			
			
			o'dium wrote:  
How long have you been working on that beauty? 
Whats the poly-count on it too?
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								sumatra 							 
									
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								by sumatra   »  Thu Sep 21, 2006 7:43 am 
			
			
			
			
			
			Still on the CTF trip:
 
 
 
 
Beta Soon...
Alpha 
here 
Feedback 
here 
sum
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Kat 							 
									
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								by Kat   »  Wed Sep 27, 2006 3:30 am 
			
			
			
			
			
			
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Kaz 							 
									
		Posts:  1077  		Joined:  Wed Mar 08, 2006 3:43 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
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								by Kaz   »  Thu Sep 28, 2006 1:53 am 
			
			
			
			
			
			 
[lvlshot]http://kaz.quakedev.com/junk/light1.jpg[/lvlshot]
 
some meshes for generating normalmaps
 
			
			
													
					Last edited by 
Kaz  on Thu Sep 28, 2006 1:10 pm, edited 2 times in total.
									
 
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
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								by obsidian   »  Thu Sep 28, 2006 3:32 am 
			
			
			
			
			
			Heehaw! Nice work there Kat. So when can we see that Bob map finished? Don't make me sharpen my prodding stick.
			
			
									
						
							[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kat 							 
									
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								by Kat   »  Thu Sep 28, 2006 5:02 am 
			
			
			
			
			
			obsidian wrote: Heehaw! Nice work there Kat. So when can we see that Bob map finished? Don't make me sharpen my prodding stick.
Oh it's a long way off, not becasue the map will take a while to finish but becasue there's going to be (planned at least) a whole world to build for some nonlinear gameplay fun :icon25:
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Whiskey 7 							 
									
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								by Whiskey 7   »  Thu Sep 28, 2006 8:48 am 
			
			
			
			
			
			 
Hey Kat & other mappers 
 
I am just passing by and have to say it is really nice to see people still mappin' here.
... and such fine work :icon14:
 
			
			
									
						
							[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Fri Sep 29, 2006 8:55 am 
			
			
			
			
			
			more fun and games at the beach...
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill01.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill02.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill03.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill04.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill05.jpg[/lvlshot]
sky and water came out a bit fubar in places 
 
			
			
													
					Last edited by 
AEon  on Mon Jan 18, 2010 10:59 am, edited 1 time in total.
					
Reason:  lvlshot'ed those images. 				 
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kat 							 
									
		Posts:  952  		Joined:  Tue Nov 14, 2000 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
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								by Kat   »  Fri Sep 29, 2006 9:03 am 
			
			
			
			
			
			Tim Burton! That's what those buildings remind me of. Hah, it's been bugginh me for ages that. I like the surreal look you've gone for with this stuff. GG
			
			
									
						
							[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Fri Sep 29, 2006 9:36 am 
			
			
			
			
			
			:icon14: 
 
still needs more optimisation.  VVIS takes about 6 hours, and fps is still far from ideal, and that's on a 7600GS AGP @ 1024x768 w/ 8xAF & 4xAA
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								+JuggerNaut+ 							 
									
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								by +JuggerNaut+   »  Fri Sep 29, 2006 3:27 pm 
			
			
			
			
			
			fuck yeah, those first three shots are REALLY good looking.  the next ones look "toyish".  for some reason the sense of scale is weird.  maybe cuz they were taking from an aerial viewpoint with nothing to relate it to - edge of a cliff perhaps.