Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								[acid] 							 
									
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								by [acid]   »  Fri Aug 11, 2006 9:48 pm 
			
			
			
			
			
			wctf1 is a simple map layout wise but the architecture is rather irritating. play one or two ctfs pickups and you know the map. i'll consider your suggestion tho 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lenard 							 
									
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								by Lenard   »  Sat Aug 12, 2006 7:58 am 
			
			
			
			
			
			Hipshot wrote: +JuggerNaut+ wrote: Hipshot wrote: 
that style is hot as fuck, indeed.  hopefully those aren't the q3 statues up there because that would ruin it, imo.
Course they are, I don't know what other statues to use and I can't really model some myself... Really, it looks good.
I actually agree, those statues are so played out.  The style looks awesome, though.  What I would suggest is finding some other models you like and reskinning them in that texture.  That would be awesome.
 
			
			
									
						
							[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Myth 							 
									
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								by Myth   »  Wed Aug 30, 2006 2:53 pm 
			
			
			
			
			
			Maya scene I'm working on
[lvlshot]http://img.photobucket.com/albums/v506/zaphox/stave-scene.jpg[/lvlshot]
More screen shots and info 
Here  if you interested  :icon25:
 
			
			
													
					Last edited by 
AEon  on Mon Jan 18, 2010 10:56 am, edited 1 time in total.
					
Reason:  lvlshot'ed that image. 				 
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								H.Reaper 							 
									
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								by H.Reaper   »  Wed Aug 30, 2006 2:56 pm 
			
			
			
			
			
			Hey ! that's really nice ! 
I remember your first scene with the sword, you did some strong progress dude.
			
			
									
						
							Requiem AA 
Co-Leader 
Lead Level Designer
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								[acid] 							 
									
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								by [acid]   »  Wed Aug 30, 2006 3:17 pm 
			
			
			
			
			
			polishing an old warsow map
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								rgoer 							 
									
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								by rgoer   »  Wed Aug 30, 2006 7:27 pm 
			
			
			
			
			
			cool, nice to see a warsow map 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dzjepp 							 
									
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								by dzjepp   »  Wed Aug 30, 2006 8:15 pm 
			
			
			
			
			
			Isn't warsow like pretty much dead already. 
 I seem to recall it had a few influxes of players here and there and then boom it died. ;s
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
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								by axbaby   »  Thu Aug 31, 2006 6:55 am 
			
			
			
			
			
			
			
			
									
						
							[color=#FF0000][WYD][/color]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								poub_ 							 
									
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								by poub_   »  Sat Sep 02, 2006 9:45 pm 
			
			
			
			
			
			warsow will always be there, i'm sure of that 
 i could be wrong but with the effort being put in it could become another cpm
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Foo 							 
									
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								by Foo   »  Sat Sep 02, 2006 9:49 pm 
			
			
			
			
			
			acid, that looks tons better than the old Egyptian theme, which was pretty bad.
			
			
									
						
							"Maybe you have some bird ideas. Maybe that’s the best you can do." 
― Terry A. Davis
			
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								d3mol!t!on 							 
									
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								by d3mol!t!on   »  Sun Sep 03, 2006 2:08 am 
			
			
			
			
			
			Nice, wviperw, looks good. And congrats on the job 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Scourge 							 
									
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								by Scourge   »  Sun Sep 03, 2006 2:56 am 
			
			
			
			
			
			wviperw wrote: Just some Q4 SP stuff I've been doing lately...
Oh, and it helped land me a job 
here .  :icon25:
Reminds me of Wolfenstein. :icon14: 
Congrats on the job too. Keep it up and you guys will have Raven sewed up. 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								+JuggerNaut+ 							 
									
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								by +JuggerNaut+   »  Sun Sep 03, 2006 4:41 am 
			
			
			
			
			
			[acid] wrote: polishing an old warsow map 
awesome.
you too, viper
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kat 							 
									
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								by Kat   »  Sun Sep 03, 2006 7:49 am 
			
			
			
			
			
			wviperw wrote: Just some Q4 SP stuff I've been doing lately...
Oh, and it helped land me a job 
here .  :icon25:
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!
You've added a heck of a lot to the map since the version I saw, look a whole lot better now. Did you manage to squeeze any more from the FPS?
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								wviperw 							 
									
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								by wviperw   »  Sun Sep 03, 2006 5:11 pm 
			
			
			
			
			
			HEY you monkey!!! You didn't tell me the plan of world domination actually worked!! 
Heh, well I WOULD'VE told you, but I haven't seen you online lately. :P
 
			
			
									
						
							[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Sun Sep 03, 2006 7:20 pm 
			
			
			
			
			
			lol, editor shot... 
 
[lvlshot]http://img339.imageshack.us/img339/4337/wol0103stiltvillageaj2.jpg[/lvlshot] 
 
time for another test compile soon methinks
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								[acid] 							 
									
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								by [acid]   »  Sun Sep 03, 2006 7:26 pm 
			
			
			
			
			
			hl2dm? looks like a bucket full of fun \:D/
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								voodoochopstiks 							 
									
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								by voodoochopstiks   »  Sun Sep 03, 2006 8:16 pm 
			
			
			
			
			
			Congrats wvw, but surely, Placebo Effect must have weighed heavier? Congrats anyway, hope to see your stuff in RTCW2 
 
Btw nice seremtan, but wouldn't it be cooler if it was just water below? or fog of death 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								wviperw 							 
									
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								by wviperw   »  Sun Sep 03, 2006 10:19 pm 
			
			
			
			
			
			Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. 
 
			
			
									
						
							[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kaz 							 
									
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								by Kaz   »  Mon Sep 04, 2006 2:01 am 
			
			
			
			
			
			Good job on the... job... wvw! 
 
I found out how to make non-crappy looking renders in 3ds:
[lvlshot]http://kaz.quakedev.com/junk/smgrender.jpg[/lvlshot]
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								voodoochopstiks 							 
									
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								by voodoochopstiks   »  Mon Sep 04, 2006 7:04 am 
			
			
			
			
			
			wviperw wrote: Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. :)
I dunno man, a real nice looking map selected for competitive play on every pro q4 circuit in the world should weigh a bit.
 
			
			
									
						
							[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								hemostick 							 
									
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								by hemostick   »  Mon Sep 04, 2006 11:08 am 
			
			
			
			
			
			[acid] - I think it's his HL2 sp project 
wvw - gg !
chop - maek us q4 tdm masp !1
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Mon Sep 04, 2006 11:44 am 
			
			
			
			
			
			seremtan, hl2DM? Looks like a few of your blends are the wrong way around, but it looks like an interesting map to smack some guy about with a toilet 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Mon Sep 04, 2006 5:19 pm 
			
			
			
			
			
			nope, HL2SP map 3.  the blends are all correct, i can assure you.  i use the 'textured & shaded' view in the 3D window, and you're looking at the 'dark side' 
 
it's also unfinished on account of it taking long than old people sex to build