Did a low poly model of R2D2 because I was bored...

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o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Did a low poly model of R2D2 because I was bored...

Post by o'dium »

Now I'm not a modeler, and TBH I suck at textures too because I'm a bit naff at everything, but I get along with next gen media sets like diffuse/local/spec. I picked a low poly model with Diffuse only because it would be quick and would be a test for my diffuse skills.

The main gripe i have with the texture is that is seems a bit like concrete and its very flat :( But other than that ill call it done:

[lvlshot]http://www.quake2evolved.com/odium/r2d2_finished.jpg[/lvlshot]

Image
obsidian
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Post by obsidian »

Actually, that is quite good for a quick model. What program did you use?

IIRC, R2's dome is the same shade as it's body is it not?
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dzjepp
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Post by dzjepp »

It's very flat. Make him bumpy! :D
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Captain
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Post by Captain »

And for its death animation have a half-burnt Kenny Baker fly out of it.
Kat
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Post by Kat »

lvlshot that sucka

No comments to add because they've been said on polycount, what you've got there is really a good base for your normal maps and what not so just the diffuse *will* look flat as the guys over there said.
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Black_Dog
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Post by Black_Dog »

Yeah, no lighting? It's not finished without highlights, shadows, etc. Seems slightly grainy for plastic, too - maybe a bit less "dirt overlay" and a few careful bumps and scrapes in the right spots would help that.

Proportion, colour choice etc seems good though.
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